//GameScene.cpp
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
Size visibleSize = Director::getInstance()->getVisibleSize();
//创建精灵的六种方法
//方法一
auto sprite1 = Sprite::create( "Flag_1.png" );
sprite1->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.7));
this ->addChild(sprite1);
//方法二
auto sprite2 = Sprite::create( "Flag_1.png" , Rect(0, 0, 48, 36));
sprite2->setPosition(Vec2(visibleSize.width*0.4, visibleSize.height*0.7));
this ->addChild(sprite2);
//创建2D纹理
auto texture1 = Director::getInstance()->getTextureCache()->addImage( "Flag_1.png" );
//auto texture1 = TextureCache::sharedTextureCache()->addImage("Flag_1.png"); //cocos2d-x 3.0已移除该方法
//方法三
auto sprite3 = Sprite::createWithTexture(texture1);
sprite3->setPosition(Vec2(visibleSize.width*0.6, visibleSize.height*0.7));
this ->addChild(sprite3);
//方法四
auto sprite4 = Sprite::createWithTexture(texture1, Rect(0, 0, 48, 36));
sprite4->setPosition(Vec2(visibleSize.width*0.8, visibleSize.height*0.7));
this ->addChild(sprite4);
//创建精灵帧
auto frame = SpriteFrame::create( "Flag_1.png" , Rect(0, 0, 48, 36));
//方法五
auto sprite5 = Sprite::createWithSpriteFrame(frame);
sprite5->setPosition(Vec2(visibleSize.width*0.3, visibleSize.height*0.3));
this ->addChild(sprite5);
// //方法六
// SpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("img.plist");
//
// auto sprite6 = Sprite::createWithSpriteFrameName("HelloWorld.png");
// sprite6->setPosition(Vec2(visibleSize.width*0.7, visibleSize.height*0.3));
// this->addChild(sprite6);
//**************************//
//精灵常用处理操作
//设置缩放
sprite1->setScale(1.5f, 1.5f);
// sprite1->setScaleX(1.5f);
// sprite1->setScaleY(1.5f);
//设置旋转,大于零顺时针旋转
sprite2->setRotation(60.0f);
// sprite2->setRotationX(60.0f);
// sprite2->setRotationY(60.0f);
//设置倾斜
sprite3->setSkewX(30.0f);
// sprite3->setSkewY(30.0f);
//设置是否可见
sprite4->setVisible( true );
//设置颜色
sprite1->setColor(Color3B(0, 0, 255));
//设置透明度
sprite2->setOpacity(100);
//更改图片
return true ;
}
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