本文实例讲述了Android View刷新机制。分享给大家供大家参考,具体如下:
一、总体说明
在Android的布局体系中,父View负责刷新、布局显示子View;而当子View需要刷新时,则是通知父View来完成。
二、代码分析
1).ViewGroup的addView方法,理解参数的意义和传递
invalidate调用父类View的方法
addViewInner方法主要做的事情是
view的dispatchAttachedToWindow(AttachInfo info, int visibility)方法
1).View的invalidate方法,这是一个从下第向上回溯的过程,每一层的父View都将自己的显示区域与传入的刷新
Rect做交集。
void invalidate(boolean invalidateCache) { if (ViewDebug.TRACE_HIERARCHY) { ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE); } if (skipInvalidate()) { return; } if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS) || (invalidateCache && (mPrivateFlags & DRAWING_CACHE_VALID) == DRAWING_CACHE_VALID) || (mPrivateFlags & INVALIDATED) != INVALIDATED || isOpaque() != mLastIsOpaque) { mLastIsOpaque = isOpaque(); mPrivateFlags &= ~DRAWN; mPrivateFlags |= DIRTY; if (invalidateCache) { mPrivateFlags |= INVALIDATED; mPrivateFlags &= ~DRAWING_CACHE_VALID; } final AttachInfo ai = mAttachInfo; final ViewParent p = mParent; //noinspection PointlessBooleanExpression,ConstantConditions if (!HardwareRenderer.RENDER_DIRTY_REGIONS) { if (p != null && ai != null && ai.mHardwareAccelerated) { // fast-track for GL-enabled applications; just invalidate the whole hierarchy // with a null dirty rect, which tells the ViewAncestor to redraw everything p.invalidateChild(this, null); return; } } if (p != null && ai != null) { final Rect r = ai.mTmpInvalRect; r.set(0, 0, mRight - mLeft, mBottom - mTop); // Don't call invalidate -- we don't want to internally scroll // our own bounds p.invalidateChild(this, r);//调用子类的方法完成 } } }
2)ViewGrop的invalidateChild方法
public final void invalidateChild(View child, final Rect dirty) { ViewParent parent = this; final AttachInfo attachInfo = mAttachInfo; if (attachInfo != null) { final int[] location = attachInfo.mInvalidateChildLocation; // 需要刷新的子View的位置 location[CHILD_LEFT_INDEX] = child.mLeft; location[CHILD_TOP_INDEX] = child.mTop; // If the child is drawing an animation, we want to copy this flag onto // ourselves and the parent to make sure the invalidate request goes through final boolean drawAnimation = (child.mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION; // Check whether the child that requests the invalidate is fully opaque final boolean isOpaque = child.isOpaque() && !drawAnimation && child.getAnimation() != null; // Mark the child as dirty, using the appropriate flag // Make sure we do not set both flags at the same time final int opaqueFlag = isOpaque ? DIRTY_OPAQUE : DIRTY; do { View view = null; if (parent instanceof View) { view = (View) parent; } if (drawAnimation) { if (view != null) { view.mPrivateFlags |= DRAW_ANIMATION; } else if (parent instanceof ViewRoot) { ((ViewRoot) parent).mIsAnimating = true; } } // If the parent is dirty opaque or not dirty, mark it dirty with the opaque // flag coming from the child that initiated the invalidate if (view != null && (view.mPrivateFlags & DIRTY_MASK) != DIRTY) { view.mPrivateFlags = (view.mPrivateFlags & ~DIRTY_MASK) | opaqueFlag; } parent = parent.invalidateChildInParent(location, dirty); } while (parent != null); } } public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) { if ((mPrivateFlags & DRAWN) == DRAWN) { if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) != FLAG_OPTIMIZE_INVALIDATE) { // 根据父View的位置,偏移刷新区域 dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX, location[CHILD_TOP_INDEX] - mScrollY); final int left = mLeft; final int top = mTop; //计算实际可刷新区域 if (dirty.intersect(0, 0, mRight - left, mBottom - top) || (mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION) { mPrivateFlags &= ~DRAWING_CACHE_VALID; location[CHILD_LEFT_INDEX] = left; location[CHILD_TOP_INDEX] = top; return mParent; } } else { mPrivateFlags &= ~DRAWN & ~DRAWING_CACHE_VALID; location[CHILD_LEFT_INDEX] = mLeft; location[CHILD_TOP_INDEX] = mTop; dirty.set(0, 0, mRight - location[CHILD_LEFT_INDEX], mBottom - location[CHILD_TOP_INDEX]); return mParent; } } return null; }
这个向上回溯的过程直到ViewRoot那里结束,由ViewRoot对这个最终的刷新区域做刷新
ViewRoot.java
public void invalidateChild(View child, Rect dirty) { }
由ViewRoot对象的performTraversals()方法调用draw()方法发起绘制该View树,值得注意的是每次发起绘图时,并不会重新绘制每个View树的视图,而只会重新绘制那些“需要重绘”的视图,View类内部变量包含了一个标志位DRAWN,当该视图需要重绘时,就会为该View添加该标志位。
调用流程 :
mView.draw()开始绘制,draw()方法实现的功能如下:
1 、绘制该View的背景
2 、为显示渐变框做一些准备操作(见5,大多数情况下,不需要改渐变框)
3、调用onDraw()方法绘制视图本身 (每个View都需要重载该方法,ViewGroup不需要实现该方法)
4、调用dispatchDraw ()方法绘制子视图(如果该View类型不为ViewGroup,即不包含子视图,不需要重载该
方法)值得说明的是,ViewGroup类已经为我们重写了dispatchDraw ()的功能实现,应用程序一般不需要重写该
方法,但可以重载父类函数实现具体的功能。
4.1 dispatchDraw()方法内部会遍历每个子视图,调用drawChild()去重新回调每个子视图的draw()方法(注意,这个 地方“需要重绘”的视图才会调用draw()方法)。值得说明的是,ViewGroup类已经为我们重写了dispatch
Draw()的功能实现,应用程序一般不需要重写该方法,但可以重载父类函数实现具体的功能。
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