最基本的层
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- function createInGameLayer()
- local inGameLayer = cc.Layer:create()
- return inGameLayer
- end
最基本的场景
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- local sceneGame = cc.Scene:create()
- sceneGame:addChild(createInGameLayer())
- cc.Director:getInstance():runWithScene(sceneGame)
- cc.Director:getInstance():replaceScene(cc.TransitionFade:create(1,WelcomeScene.createScene()))
最基本的精灵
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- function createInGameLayer()
- local inGameLayer = cc.Layer:create()
- local bg = cc.Sprite:create("farm.jpg")
- bg:setAnchorPoint(0,0)
- inGameLayer:addChild(bg)
- return inGameLayer
- end
最基本的定时器
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- local function tick()
- end
- cc.Director:getInstance():getScheduler():scheduleScriptFunc(tick, 0, false)
最基本的触摸事件
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- local touchBeginPoint = nil
- local function onTouchBegan(touch, event)
- local location = touch:getLocation()
- cclog("onTouchBegan: %0.2f, %0.2f", location.x, location.y)
- touchBeginPoint = {x = location.x, y = location.y}
- -- CCTOUCHBEGAN event must return true
- --[[多点
- for i = 1,table.getn(touches) do
- local location = touches[i]:getLocation()
- Sprite1.addNewSpriteWithCoords(Helper.currentLayer, location)
- end
- ]]--
- return true
- end
- local function onTouchMoved(touch, event)
- local location = touch:getLocation()
- cclog("onTouchMoved: %0.2f, %0.2f", location.x, location.y)
- if touchBeginPoint then
- local cx, cy = layerFarm:getPosition()
- layerFarm:setPosition(cx + location.x - touchBeginPoint.x,
- cy + location.y - touchBeginPoint.y)
- touchBeginPoint = {x = location.x, y = location.y}
- end
- end
- local function onTouchEnded(touch, event)
- local location = touch:getLocation()
- cclog("onTouchEnded: %0.2f, %0.2f", location.x, location.y)
- touchBeginPoint = nil
- spriteDog.isPaused = false
- end
- local listener = cc.EventListenerTouchOneByOne:create()
- --local listener = cc.EventListenerTouchAllAtOnce:create() 多点
- listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN )
- listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED )
- listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED )
- local eventDispatcher = layerFarm:getEventDispatcher()
- eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layerFarm)
最基本的音乐
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- --local bgMusicPath = CCFileUtils:getInstance():fullPathForFilename("background.ogg")
- local bgMusicPath = cc.FileUtils:getInstance():fullPathForFilename("background.mp3")
- cc.SimpleAudioEngine:getInstance():playMusic(bgMusicPath, true)
- local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
- cc.SimpleAudioEngine:getInstance():preloadEffect(effectPath)
- local function menuCallbackOpenPopup()
- -- loop test sound effect
- local effectPath = cc.FileUtils:getInstance():fullPathForFilename("effect1.wav")
- effectID = cc.SimpleAudioEngine:getInstance():playEffect(effectPath)
- menuPopup:setVisible(true)
- end
最基本的加载图片
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- cc.Director:getInstance():getTextureCache():addImageAsync("DartBlood.png",imageLoaded)
- local texture0 = cc.Director:getInstance():getTextureCache():addImage( "Images/grossini_dance_atlas.png")
- function LoadingScene.imageLoaded( pObj)
- -- body
- end
- cc.Director:getInstance():getTextureCache():removeTextureForKey("Images/grossinis_sister1-testalpha.png")
- cc.Director:getInstance():getTextureCache():removeAllTextures()
- cc.Director:getInstance():getTextureCache():removeUnusedTextures()
- local cache = cc.SpriteFrameCache:getInstance()
- cache:addSpriteFrames("animations/grossini_gray.plist", "animations/grossini_gray.png")
- SpriteFrameTest.m_pSprite1 = cc.Sprite:createWithSpriteFrameName("grossini_dance_01.png")
最基础的动作
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- local function CallFucnCallback1()
- end
- local action = cc.Sequence:create(
- cc.MoveBy:create(2, cc.p(200,0)),
- cc.CallFunc:create(CallFucnCallback1) )
- grossini:runAction(action)
最基础的字符格式化
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- string.format("grossini_dance_%02d.png", j + 1)
最基础的按钮
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- local start = cc.Sprite:createWithSpriteFrameName("start.png")
- local startItem = cc.MenuItemSprite:create(start, start, start)
- local function menuCallback(sender)
- cclog("menuCallback...")
- --tolua.cast(ret:getParent(), "cc.LayerMultiplex"):switchTo(1)
- end
- startItem:registerScriptTapHandler(menuCallback)
- startItem:setPosition(50,50)
- local menu = cc.Menu:create()
- menu:addChild(startItem)
- menu:setPosition(0,0)
- layer:addChild(menu)
时间: 2024-11-01 05:57:05