GameScene.cpp
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
Size visibleSize = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//文字显示
//方法一
auto label1 = Label::createWithSystemFont( "Jacedy" , "Consolas" , 36);
label1->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.8));
label1->setColor(Color3B(255, 0, 0)); //设置字体颜色
this ->addChild(label1);
//方法二
TTFConfig config( "Marker Felt.ttf" , 25);
auto label2 = Label::createWithTTF(config, "Jacedy" );
label2->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.6));
label2->enableGlow(Color4B::BLUE); //设置荧光效果,仅限ttf文字
label2->enableOutline(Color4B(255, 0, 0, 255), 5); //设置描边,描边宽度为5,仅限ttf文字
this ->addChild(label2);
//方法三(高效,经常使用)
auto label3 = Label::createWithBMFont( "bitmapFontChinese.fnt" , "五星红旗" );
label3->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.4));
this ->addChild(label3);
//方法四
auto label4 = Label::createWithCharMap( "tuffy_bold_italic-charmap.plist" );
label4->setPosition(Vec2(visibleSize.width*0.6, visibleSize.height*0.8));
this ->addChild(label4);
label4->setString( "Jacedy" );
//方法五
auto label5 = Label::create( "Jacedy" , "Marker Felt" , 50);
label5->setPosition(Vec2(visibleSize.width*0.6, visibleSize.height*0.6));
this ->addChild(label5);
return true ;
}
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