//GameScene.cpp
// Created by Jacedy on 14-8-11.
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
std::string fileName = FileUtils::getInstance()->getWritablePath() + "test.txt" ; //获取写入文件的绝对路径
char szBuff[100] = "Hello Jacedy" ;
//向本地写入文件
FILE *fp = fopen (fileName.c_str(), "wb" );
if (fp)
{
fwrite (szBuff, 1, strlen (szBuff), fp);
fclose (fp);
log ( "Write succeed" );
}
else
log ( "Write failed" );
//读取文件
std::string fullPath = FileUtils::getInstance()->fullPathForFilename( "test.txt" ); //获取读入文件的绝对路径
if (fileName.length() > 0)
{
fp = fopen (fileName.c_str(), "rb" );
if (fp) {
char szReadBuff[100] = {0};
size_t read = fread (szReadBuff, 1, strlen (szBuff), fp);
if (read > 0) {
log ( "The content of file: %s" , szReadBuff);
//在窗口显示
auto label = Label::createWithSystemFont( "" , "Marker Felt" , 50);
label->setPosition(Vec2(size.width/2, size.height/2));
this ->addChild(label);
label->setString(szReadBuff);
}
}
}
return true ;
}
void GameScene::menuCallback(Ref* pSender)
{
}
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