问题描述
- Direct3D中 lpd3dDevice 的问题
- lpd3dDevice->CreateVertexBuffer
里面定义的顶点为神马必须是浮点类型
整型为什么没有作用啊??
typedef struct _customvertex
{
float x;
float y;
float z;
float rhw;
DWORD color;
}CUSTOMVER; //自定义一个顶点类型CUSTOMVER CustomVertex[6] = {0};
int i;for(i=0;i<6;i++){ CustomVertex[i].x = rand() % 800;//(800.0*rand()/(RAND_MAX+1.0)); CustomVertex[i].y = rand() % 600;//(600.0*rand()/(RAND_MAX+1.0)); CustomVertex[i].z = 0; CustomVertex[i].rhw = 1; CustomVertex[i].color = D3DCOLOR_XRGB(rand() % 256 rand() % 256 rand() % 256);}如果将结构体中浮点型改为int型就不起作用了为什么??
时间: 2025-01-28 09:25:16