在RichTextBox控件加入图片

控件

using System;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;

namespace Khendys.Controls {

 #region Public Enums

 // Enum for possible RTF colors
 public enum RtfColor {
  Black, Maroon, Green, Olive, Navy, Purple, Teal, Gray, Silver,
  Red, Lime, Yellow, Blue, Fuchsia, Aqua, White
 }

 #endregion

 
 public class ExRichTextBox : System.Windows.Forms.RichTextBox {

  #region My Enums

  // Specifies the flags/options for the unmanaged call to the GDI+ method
  // Metafile.EmfToWmfBits().
  private enum EmfToWmfBitsFlags {

   // Use the default conversion
   EmfToWmfBitsFlagsDefault = 0x00000000,

   // Embedded the source of the EMF metafiel within the resulting WMF
   // metafile
   EmfToWmfBitsFlagsEmbedEmf = 0x00000001,

   // Place a 22-byte header in the resulting WMF file.  The header is
   // required for the metafile to be considered placeable.
   EmfToWmfBitsFlagsIncludePlaceable = 0x00000002,

   // Don't simulate clipping by using the XOR operator.
   EmfToWmfBitsFlagsNoXORClip = 0x00000004
  };

  #endregion

  #region My Structs

  // Definitions for colors in an RTF document
  private struct RtfColorDef {
   public const string Black = @"\red0\green0\blue0";
   public const string Maroon = @"\red128\green0\blue0";
   public const string Green = @"\red0\green128\blue0";
   public const string Olive = @"\red128\green128\blue0";
   public const string Navy = @"\red0\green0\blue128";
   public const string Purple = @"\red128\green0\blue128";
   public const string Teal = @"\red0\green128\blue128";
   public const string Gray = @"\red128\green128\blue128";
   public const string Silver = @"\red192\green192\blue192";
   public const string Red = @"\red255\green0\blue0";
   public const string Lime = @"\red0\green255\blue0";
   public const string Yellow = @"\red255\green255\blue0";
   public const string Blue = @"\red0\green0\blue255";
   public const string Fuchsia = @"\red255\green0\blue255";
   public const string Aqua = @"\red0\green255\blue255";
   public const string White = @"\red255\green255\blue255";
  }

  // Control words for RTF font families
  private struct RtfFontFamilyDef {
   public const string Unknown = @"\fnil";
   public const string Roman = @"\froman";
   public const string Swiss = @"\fswiss";
   public const string Modern = @"\fmodern";
   public const string Script = @"\fscript";
   public const string Decor = @"\fdecor";
   public const string Technical = @"\ftech";
   public const string BiDirect = @"\fbidi";
  }

  #endregion

  #region My Constants

  // Not used in this application.  Descriptions can be found with documentation
  // of Windows GDI function SetMapMode
  private const int MM_TEXT = 1;
  private const int MM_LOMETRIC = 2;
  private const int MM_HIMETRIC = 3;
  private const int MM_LOENGLISH = 4;
  private const int MM_HIENGLISH = 5;
  private const int MM_TWIPS = 6;

  // Ensures that the metafile maintains a 1:1 aspect ratio
  private const int MM_ISOTROPIC = 7;

  // Allows the x-coordinates and y-coordinates of the metafile to be adjusted
  // independently
  private const int MM_ANISOTROPIC = 8;

  // Represents an unknown font family
  private const string FF_UNKNOWN = "UNKNOWN";

  // The number of hundredths of millimeters (0.01 mm) in an inch
  // For more information, see GetImagePrefix() method.
  private const int HMM_PER_INCH = 2540;

  // The number of twips in an inch
  // For more information, see GetImagePrefix() method.
  private const int TWIPS_PER_INCH = 1440;

  #endregion

  #region My Privates

  // The default text color
  private RtfColor textColor;

  // The default text background color
  private RtfColor highlightColor;

  // Dictionary that maps color enums to RTF color codes
  private HybridDictionary rtfColor;

  // Dictionary that mapas Framework font families to RTF font families
  private HybridDictionary rtfFontFamily;

  // The horizontal resolution at which the control is being displayed
  private float xDpi;

  // The vertical resolution at which the control is being displayed
  private float yDpi;

  #endregion

  #region Elements required to create an RTF document
  
  /* RTF HEADER
   * ----------
   *
   * \rtf[N]  - For text to be considered to be RTF, it must be enclosed in this tag.
   *      rtf1 is used because the RichTextBox conforms to RTF Specification
   *      version 1.
   * \ansi  - The character set.
   * \ansicpg[N] - Specifies that unicode characters might be embedded. ansicpg1252
   *      is the default used by Windows.
   * \deff[N]  - The default font. \deff0 means the default font is the first font
   *      found.
   * \deflang[N] - The default language. \deflang1033 specifies US English.
   * */
  private const string RTF_HEADER = @"{\rtf1\ansi\ansicpg1252\deff0\deflang1033";

  /* RTF DOCUMENT AREA
   * -----------------
   *
   * \viewkind[N] - The type of view or zoom level.  \viewkind4 specifies normal view.
   * \uc[N]  - The number of bytes corresponding to a Unicode character.
   * \pard  - Resets to default paragraph properties
   * \cf[N]  - Foreground color.  \cf1 refers to the color at index 1 in
   *      the color table
   * \f[N]  - Font number. \f0 refers to the font at index 0 in the font
   *      table.
   * \fs[N]  - Font size in half-points.
   * */
  private const string RTF_DOCUMENT_PRE = @"\viewkind4\uc1\pard\cf1\f0\fs20";
  private const string RTF_DOCUMENT_POST = @"\cf0\fs17}";
  private string RTF_IMAGE_POST = @"}";

  #endregion

  #region Accessors

  // TODO: This can be ommitted along with RemoveBadCharacters
  // Overrides the default implementation of RTF.  This is done because the control
  // was originally developed to run in an instant messenger that uses the
  // Jabber XML-based protocol.  The framework would throw an exception when the
  // XML contained the null character, so I filtered out.
  public new string Rtf {
   get {return RemoveBadChars(base.Rtf);}
   set {base.Rtf = value;}
  }

  // The color of the text
  public RtfColor TextColor {
   get {return textColor;}
   set {textColor = value;}
  }

  // The color of the highlight
  public RtfColor HiglightColor {
   get {return highlightColor;}
   set {highlightColor = value;}
  }

  #endregion

  #region Constructors

  /// <summary>
  /// Initializes the text colors, creates dictionaries for RTF colors and
  /// font families, and stores the horizontal and vertical resolution of
  /// the RichTextBox's graphics context.
  /// </summary>
  public ExRichTextBox() : base() {

   // Initialize default text and background colors
   textColor = RtfColor.Black;
   highlightColor = RtfColor.White;

   // Initialize the dictionary mapping color codes to definitions
   rtfColor = new HybridDictionary();
   rtfColor.Add(RtfColor.Aqua, RtfColorDef.Aqua);
   rtfColor.Add(RtfColor.Black, RtfColorDef.Black);
   rtfColor.Add(RtfColor.Blue, RtfColorDef.Blue);
   rtfColor.Add(RtfColor.Fuchsia, RtfColorDef.Fuchsia);
   rtfColor.Add(RtfColor.Gray, RtfColorDef.Gray);
   rtfColor.Add(RtfColor.Green, RtfColorDef.Green);
   rtfColor.Add(RtfColor.Lime, RtfColorDef.Lime);
   rtfColor.Add(RtfColor.Maroon, RtfColorDef.Maroon);
   rtfColor.Add(RtfColor.Navy, RtfColorDef.Navy);
   rtfColor.Add(RtfColor.Olive, RtfColorDef.Olive);
   rtfColor.Add(RtfColor.Purple, RtfColorDef.Purple);
   rtfColor.Add(RtfColor.Red, RtfColorDef.Red);
   rtfColor.Add(RtfColor.Silver, RtfColorDef.Silver);
   rtfColor.Add(RtfColor.Teal, RtfColorDef.Teal);
   rtfColor.Add(RtfColor.White, RtfColorDef.White);
   rtfColor.Add(RtfColor.Yellow, RtfColorDef.Yellow);

   // Initialize the dictionary mapping default Framework font families to
   // RTF font families
   rtfFontFamily = new HybridDictionary();
   rtfFontFamily.Add(FontFamily.GenericMonospace.Name, RtfFontFamilyDef.Modern);
   rtfFontFamily.Add(FontFamily.GenericSansSerif, RtfFontFamilyDef.Swiss);
   rtfFontFamily.Add(FontFamily.GenericSerif, RtfFontFamilyDef.Roman);
   rtfFontFamily.Add(FF_UNKNOWN, RtfFontFamilyDef.Unknown);

   // Get the horizontal and vertical resolutions at which the object is
   // being displayed
   using(Graphics _graphics = this.CreateGraphics()) {
    xDpi = _graphics.DpiX;
    yDpi = _graphics.DpiY;
   }
  }

  /// <summary>
  /// Calls the default constructor then sets the text color.
  /// </summary>
  /// <param name="_textColor"></param>
  public ExRichTextBox(RtfColor _textColor) : this() {
   textColor = _textColor;
  }

  /// <summary>
  /// Calls the default constructor then sets te text and highlight colors.
  /// </summary>
  /// <param name="_textColor"></param>
  /// <param name="_highlightColor"></param>
  public ExRichTextBox(RtfColor _textColor, RtfColor _highlightColor) : this() {
   textColor = _textColor;
   highlightColor = _highlightColor;
  }

  #endregion

  #region Append RTF or Text to RichTextBox Contents

  /// <summary>
  /// Assumes the string passed as a paramter is valid RTF text and attempts
  /// to append it as RTF to the content of the control.
  /// </summary>
  /// <param name="_rtf"></param>
  public void AppendRtf(string _rtf) {

   // Move caret to the end of the text
   this.Select(this.TextLength, 0);

   // Since SelectedRtf is null, this will append the string to the
   // end of the existing RTF
   this.SelectedRtf = _rtf;
  }

  /// <summary>
  /// Assumes that the string passed as a parameter is valid RTF text and
  /// attempts to insert it as RTF into the content of the control.
  /// </summary>
  /// <remarks>
  /// NOTE: The text is inserted wherever the caret is at the time of the call,
  /// and if any text is selected, that text is replaced.
  /// </remarks>
  /// <param name="_rtf"></param>
  public void InsertRtf(string _rtf) {
   this.SelectedRtf = _rtf;
  }

  /// <summary>
  /// Appends the text using the current font, text, and highlight colors.
  /// </summary>
  /// <param name="_text"></param>
  public void AppendTextAsRtf(string _text) {
   AppendTextAsRtf(_text, this.Font);
  }

  /// <summary>
  /// Appends the text using the given font, and current text and highlight
  /// colors.
  /// </summary>
  /// <param name="_text"></param>
  /// <param name="_font"></param>
  public void AppendTextAsRtf(string _text, Font _font) {
   AppendTextAsRtf(_text, _font, textColor);
  }
  
  /// <summary>
  /// Appends the text using the given font and text color, and the current
  /// highlight color.
  /// </summary>
  /// <param name="_text"></param>
  /// <param name="_font"></param>
  /// <param name="_color"></param>
  public void AppendTextAsRtf(string _text, Font _font, RtfColor _textColor) {
   AppendTextAsRtf(_text, _font, _textColor, highlightColor);
  }

  /// <summary>
  /// Appends the text using the given font, text, and highlight colors.  Simply
  /// moves the caret to the end of the RichTextBox's text and makes a call to
  /// insert.
  /// </summary>
  /// <param name="_text"></param>
  /// <param name="_font"></param>
  /// <param name="_textColor"></param>
  /// <param name="_backColor"></param>
  public void AppendTextAsRtf(string _text, Font _font, RtfColor _textColor, RtfColor _backColor) {
   // Move carret to the end of the text
   this.Select(this.TextLength, 0);

   InsertTextAsRtf(_text, _font, _textColor, _backColor);
  }

  #endregion

  #region Insert Plain Text

  /// <summary>
  /// Inserts the text using the current font, text, and highlight colors.
  /// </summary>
  /// <param name="_text"></param>
  public void InsertTextAsRtf(string _text) {
   InsertTextAsRtf(_text, this.Font);
  }

  /// <summary>
  /// Inserts the text using the given font, and current text and highlight
  /// colors.
  /// </summary>
  /// <param name="_text"></param>
  /// <param name="_font"></param>
  public void InsertTextAsRtf(string _text, Font _font) {
   InsertTextAsRtf(_text, _font, textColor);
  }
  
  /// <summary>
  /// Inserts the text using the given font and text color, and the current
  /// highlight color.
  /// </summary>
  /// <param name="_text"></param>
  /// <param name="_font"></param>
  /// <param name="_color"></param>
  public void InsertTextAsRtf(string _text, Font _font, RtfColor _textColor) {
   InsertTextAsRtf(_text, _font, _textColor, highlightColor);
  }

  /// <summary>
  /// Inserts the text using the given font, text, and highlight colors.  The
  /// text is wrapped in RTF codes so that the specified formatting is kept.
  /// You can only assign valid RTF to the RichTextBox.Rtf property, else
  /// an exception is thrown.  The RTF string should follow this format ...
  ///
  /// {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{[FONTS]}{\colortbl ;[COLORS]}}
  /// \viewkind4\uc1\pard\cf1\f0\fs20 [DOCUMENT AREA] }
  ///
  /// </summary>
  /// <remarks>
  /// NOTE: The text is inserted wherever the caret is at the time of the call,
  /// and if any text is selected, that text is replaced.
  /// </remarks>
  /// <param name="_text"></param>
  /// <param name="_font"></param>
  /// <param name="_color"></param>
  /// <param name="_color"></param>
  public void InsertTextAsRtf(string _text, Font _font, RtfColor _textColor, RtfColor _backColor) {

   StringBuilder _rtf = new StringBuilder();

   // Append the RTF header
   _rtf.Append(RTF_HEADER);

   // Create the font table from the font passed in and append it to the
   // RTF string
   _rtf.Append(GetFontTable(_font));

   // Create the color table from the colors passed in and append it to the
   // RTF string
   _rtf.Append(GetColorTable(_textColor, _backColor));

   // Create the document area from the text to be added as RTF and append
   // it to the RTF string.
   _rtf.Append(GetDocumentArea(_text, _font));

   this.SelectedRtf = _rtf.ToString();
  }

  /// <summary>
  /// Creates the Document Area of the RTF being inserted. The document area
  /// (in this case) consists of the text being added as RTF and all the
  /// formatting specified in the Font object passed in. This should have the
  /// form ...
  ///
  /// \viewkind4\uc1\pard\cf1\f0\fs20 [DOCUMENT AREA] }
  ///
  /// </summary>
  /// <param name="_text"></param>
  /// <param name="_font"></param>
  /// <returns>
  /// The document area as a string.
  /// </returns>
  private string GetDocumentArea(string _text, Font _font) {

   StringBuilder _doc = new StringBuilder();
   
   // Append the standard RTF document area control string
   _doc.Append(RTF_DOCUMENT_PRE);

   // Set the highlight color (the color behind the text) to the
   // third color in the color table.  See GetColorTable for more details.
   _doc.Append(@"\highlight2");

   // If the font is bold, attach corresponding tag
   if (_font.Bold)
    _doc.Append(@"\b");

   // If the font is italic, attach corresponding tag
   if (_font.Italic)
    _doc.Append(@"\i");

   // If the font is strikeout, attach corresponding tag
   if (_font.Strikeout)
    _doc.Append(@" trike");

   // If the font is underlined, attach corresponding tag
   if (_font.Underline)
    _doc.Append(@"\ul");

   // Set the font to the first font in the font table.
   // See GetFontTable for more details.
   _doc.Append(@"\f0");

   // Set the size of the font.  In RTF, font size is measured in
   // half-points, so the font size is twice the value obtained from
   // Font.SizeInPoints
   _doc.Append(@"\fs");
   _doc.Append((int)Math.Round((2 * _font.SizeInPoints)));

   // Apppend a space before starting actual text (for clarity)
   _doc.Append(@" ");

   // Append actual text, however, replace newlines with RTF \par.
   // Any other special text should be handled here (e.g.) tabs, etc.
   _doc.Append(_text.Replace("\n", @"\par "));

   // RTF isn't strict when it comes to closing control words, but what the
   // heck ...

   // Remove the highlight
   _doc.Append(@"\highlight0");

   // If font is bold, close tag
   if (_font.Bold)
    _doc.Append(@"\b0");

   // If font is italic, close tag
   if (_font.Italic)
    _doc.Append(@"\i0");

   // If font is strikeout, close tag
   if (_font.Strikeout)
    _doc.Append(@" trike0");

   // If font is underlined, cloes tag
   if (_font.Underline)
    _doc.Append(@"\ulnone");

   // Revert back to default font and size
   _doc.Append(@"\f0");
   _doc.Append(@"\fs20");

   // Close the document area control string
   _doc.Append(RTF_DOCUMENT_POST);

   return _doc.ToString();
  }

  #endregion

  #region Insert Image

  /// <summary>
  /// Inserts an image into the RichTextBox.  The image is wrapped in a Windows
  /// Format Metafile, because although Microsoft discourages the use of a WMF,
  /// the RichTextBox (and even MS Word), wraps an image in a WMF before inserting
  /// the image into a document.  The WMF is attached in HEX format (a string of
  /// HEX numbers).
  ///
  /// The RTF Specification v1.6 says that you should be able to insert bitmaps,
  /// .jpegs, .gifs, .pngs, and Enhanced Metafiles (.emf) directly into an RTF
  /// document without the WMF wrapper. This works fine with MS Word,
  /// however, when you don't wrap images in a WMF, WordPad and
  /// RichTextBoxes simply ignore them.  Both use the riched20.dll or msfted.dll.
  /// </summary>
  /// <remarks>
  /// NOTE: The image is inserted wherever the caret is at the time of the call,
  /// and if any text is selected, that text is replaced.
  /// </remarks>
  /// <param name="_image"></param>
  public void InsertImage(Image _image) {

   StringBuilder _rtf = new StringBuilder();

   // Append the RTF header
   _rtf.Append(RTF_HEADER);

   // Create the font table using the RichTextBox's current font and append
   // it to the RTF string
   _rtf.Append(GetFontTable(this.Font));

   // Create the image control string and append it to the RTF string
   _rtf.Append(GetImagePrefix(_image));

   // Create the Windows Metafile and append its bytes in HEX format
   _rtf.Append(GetRtfImage(_image));

   // Close the RTF image control string
   _rtf.Append(RTF_IMAGE_POST);

   this.SelectedRtf = _rtf.ToString();
  }

  /// <summary>
  /// Creates the RTF control string that describes the image being inserted.
  /// This description (in this case) specifies that the image is an
  /// MM_ANISOTROPIC metafile, meaning that both X and Y axes can be scaled
  /// independently.  The control string also gives the images current dimensions,
  /// and its target dimensions, so if you want to control the size of the
  /// image being inserted, this would be the place to do it. The prefix should
  /// have the form ...
  ///
  /// {\pict\wmetafile8\picw[A]\pich[B]\picwgoal[C]\pichgoal[D]
  ///
  /// where ...
  ///
  /// A = current width of the metafile in hundredths of millimeters (0.01mm)
  ///  = Image Width in Inches * Number of (0.01mm) per inch
  ///  = (Image Width in Pixels / Graphics Context's Horizontal Resolution) * 2540
  ///  = (Image Width in Pixels / Graphics.DpiX) * 2540
  ///
  /// B = current height of the metafile in hundredths of millimeters (0.01mm)
  ///  = Image Height in Inches * Number of (0.01mm) per inch
  ///  = (Image Height in Pixels / Graphics Context's Vertical Resolution) * 2540
  ///  = (Image Height in Pixels / Graphics.DpiX) * 2540
  ///
  /// C = target width of the metafile in twips
  ///  = Image Width in Inches * Number of twips per inch
  ///  = (Image Width in Pixels / Graphics Context's Horizontal Resolution) * 1440
  ///  = (Image Width in Pixels / Graphics.DpiX) * 1440
  ///
  /// D = target height of the metafile in twips
  ///  = Image Height in Inches * Number of twips per inch
  ///  = (Image Height in Pixels / Graphics Context's Horizontal Resolution) * 1440
  ///  = (Image Height in Pixels / Graphics.DpiX) * 1440
  /// 
  /// </summary>
  /// <remarks>
  /// The Graphics Context's resolution is simply the current resolution at which
  /// windows is being displayed.  Normally it's 96 dpi, but instead of assuming
  /// I just added the code.
  ///
  /// According to Ken Howe at pbdr.com, "Twips are screen-independent units
  /// used to ensure that the placement and proportion of screen elements in
  /// your screen application are the same on all display systems."
  ///
  /// Units Used
  /// ----------
  /// 1 Twip = 1/20 Point
  /// 1 Point = 1/72 Inch
  /// 1 Twip = 1/1440 Inch
  ///
  /// 1 Inch = 2.54 cm
  /// 1 Inch = 25.4 mm
  /// 1 Inch = 2540 (0.01)mm
  /// </remarks>
  /// <param name="_image"></param>
  /// <returns></returns>
  private string GetImagePrefix(Image _image) {

   StringBuilder _rtf = new StringBuilder();

   // Calculate the current width of the image in (0.01)mm
   int picw = (int)Math.Round((_image.Width / xDpi) * HMM_PER_INCH);

   // Calculate the current height of the image in (0.01)mm
   int pich = (int)Math.Round((_image.Height / yDpi) * HMM_PER_INCH);

   // Calculate the target width of the image in twips
   int picwgoal = (int)Math.Round((_image.Width / xDpi) * TWIPS_PER_INCH);

   // Calculate the target height of the image in twips
   int pichgoal = (int)Math.Round((_image.Height / yDpi) * TWIPS_PER_INCH);

   // Append values to RTF string
   _rtf.Append(@"{\pict\wmetafile8");
   _rtf.Append(@"\picw");
   _rtf.Append(picw);
   _rtf.Append(@"\pich");
   _rtf.Append(pich);
   _rtf.Append(@"\picwgoal");
   _rtf.Append(picwgoal);
   _rtf.Append(@"\pichgoal");
   _rtf.Append(pichgoal);
   _rtf.Append(" ");

   return _rtf.ToString();
  }

  /// <summary>
  /// Use the EmfToWmfBits function in the GDI+ specification to convert a
  /// Enhanced Metafile to a Windows Metafile
  /// </summary>
  /// <param name="_hEmf">
  /// A handle to the Enhanced Metafile to be converted
  /// </param>
  /// <param name="_bufferSize">
  /// The size of the buffer used to store the Windows Metafile bits returned
  /// </param>
  /// <param name="_buffer">
  /// An array of bytes used to hold the Windows Metafile bits returned
  /// </param>
  /// <param name="_mappingMode">
  /// The mapping mode of the image.  This control uses MM_ANISOTROPIC.
  /// </param>
  /// <param name="_flags">
  /// Flags used to specify the format of the Windows Metafile returned
  /// </param>
  [DllImportAttribute("gdiplus.dll")]
  private static extern uint GdipEmfToWmfBits (IntPtr _hEmf, uint _bufferSize,
   byte[] _buffer, int _mappingMode, EmfToWmfBitsFlags _flags);

  /// <summary>
  /// Wraps the image in an Enhanced Metafile by drawing the image onto the
  /// graphics context, then converts the Enhanced Metafile to a Windows
  /// Metafile, and finally appends the bits of the Windows Metafile in HEX
  /// to a string and returns the string.
  /// </summary>
  /// <param name="_image"></param>
  /// <returns>
  /// A string containing the bits of a Windows Metafile in HEX
  /// </returns>
  private string GetRtfImage(Image _image) {

   StringBuilder _rtf = null;

   // Used to store the enhanced metafile
   MemoryStream _stream = null;

   // Used to create the metafile and draw the image
   Graphics _graphics = null;

   // The enhanced metafile
   Metafile _metaFile = null;

   // Handle to the device context used to create the metafile
   IntPtr _hdc;

   try {
    _rtf = new StringBuilder();
    _stream = new MemoryStream();

    // Get a graphics context from the RichTextBox
    using(_graphics = this.CreateGraphics()) {

     // Get the device context from the graphics context
     _hdc = _graphics.GetHdc();

     // Create a new Enhanced Metafile from the device context
     _metaFile = new Metafile(_stream, _hdc);

     // Release the device context
     _graphics.ReleaseHdc(_hdc);
    }

    // Get a graphics context from the Enhanced Metafile
    using(_graphics = Graphics.FromImage(_metaFile)) {

     // Draw the image on the Enhanced Metafile
     _graphics.DrawImage(_image, new Rectangle(0, 0, _image.Width, _image.Height));

    }

    // Get the handle of the Enhanced Metafile
    IntPtr _hEmf = _metaFile.GetHenhmetafile();

    // A call to EmfToWmfBits with a null buffer return the size of the
    // buffer need to store the WMF bits.  Use this to get the buffer
    // size.
    uint _bufferSize = GdipEmfToWmfBits(_hEmf, 0, null, MM_ANISOTROPIC,
     EmfToWmfBitsFlags.EmfToWmfBitsFlagsDefault);

    // Create an array to hold the bits
    byte[] _buffer = new byte[_bufferSize];

    // A call to EmfToWmfBits with a valid buffer copies the bits into the
    // buffer an returns the number of bits in the WMF. 
    uint _convertedSize = GdipEmfToWmfBits(_hEmf, _bufferSize, _buffer, MM_ANISOTROPIC,
     EmfToWmfBitsFlags.EmfToWmfBitsFlagsDefault);

    // Append the bits to the RTF string
    for(int i = 0; i < _buffer.Length; ++i) {
     _rtf.Append(String.Format("{0:X2}", _buffer[i]));
    }

    return _rtf.ToString();
   }
   finally {
    if(_graphics != null)
     _graphics.Dispose();
    if(_metaFile != null)
     _metaFile.Dispose();
    if(_stream != null)
     _stream.Close();
   }
  }
  
  #endregion

  #region RTF Helpers

  /// <summary>
  /// Creates a font table from a font object.  When an Insert or Append
  /// operation is performed a font is either specified or the default font
  /// is used.  In any case, on any Insert or Append, only one font is used,
  /// thus the font table will always contain a single font.  The font table
  /// should have the form ...
  ///
  /// {\fonttbl{\f0\[FAMILY]\fcharset0 [FONT_NAME];}
  /// </summary>
  /// <param name="_font"></param>
  /// <returns></returns>
  private string GetFontTable(Font _font) {

   StringBuilder _fontTable = new StringBuilder();

   // Append table control string
   _fontTable.Append(@"{\fonttbl{\f0");
   _fontTable.Append(@"\");
   
   // If the font's family corresponds to an RTF family, append the
   // RTF family name, else, append the RTF for unknown font family.
   if (rtfFontFamily.Contains(_font.FontFamily.Name))
    _fontTable.Append(rtfFontFamily[_font.FontFamily.Name]);
   else
    _fontTable.Append(rtfFontFamily[FF_UNKNOWN]);

   // \fcharset specifies the character set of a font in the font table.
   // 0 is for ANSI.
   _fontTable.Append(@"\fcharset0 ");

   // Append the name of the font
   _fontTable.Append(_font.Name);

   // Close control string
   _fontTable.Append(@";}}");

   return _fontTable.ToString();
  }

  /// <summary>
  /// Creates a font table from the RtfColor structure.  When an Insert or Append
  /// operation is performed, _textColor and _backColor are either specified
  /// or the default is used.  In any case, on any Insert or Append, only three
  /// colors are used.  The default color of the RichTextBox (signified by a
  /// semicolon (;) without a definition), is always the first color (index 0) in
  /// the color table.  The second color is always the text color, and the third
  /// is always the highlight color (color behind the text).  The color table
  /// should have the form ...
  ///
  /// {\colortbl ;[TEXT_COLOR];[HIGHLIGHT_COLOR];}
  ///
  /// </summary>
  /// <param name="_textColor"></param>
  /// <param name="_backColor"></param>
  /// <returns></returns>
  private string GetColorTable(RtfColor _textColor, RtfColor _backColor) {

   StringBuilder _colorTable = new StringBuilder();

   // Append color table control string and default font (;)
   _colorTable.Append(@"{\colortbl ;");

   // Append the text color
   _colorTable.Append(rtfColor[_textColor]);
   _colorTable.Append(@";");

   // Append the highlight color
   _colorTable.Append(rtfColor[_backColor]);
   _colorTable.Append(@";}\n");
     
   return _colorTable.ToString();
  }

  /// <summary>
  /// Called by overrided RichTextBox.Rtf accessor.
  /// Removes the null character from the RTF.  This is residue from developing
  /// the control for a specific instant messaging protocol and can be ommitted.
  /// </summary>
  /// <param name="_originalRtf"></param>
  /// <returns>RTF without null character</returns>
  private string RemoveBadChars(string _originalRtf) {   
   return _originalRtf.Replace("\0", "");
  }

  #endregion
 }
}

时间: 2024-10-31 09:37:52

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