iOS - Core Animation 核心动画的使用

1、简单使用示例

1.1 时钟

  • QClockView.h

        @interface QClockView : UIView
    
        /// 创建时钟界面
        + (instancetype)q_clockViewWithFrame:(CGRect)frame;
    
        @end
  • QClockView.m
        #define CLOCK_WIDTH self.bounds.size.width
    
        @interface QClockView ()
    
        // 表盘
        @property (nonatomic, strong) UIImageView *clockView;
    
        // 指针
        @property (nonatomic, strong) CALayer *secondLayer;
        @property (nonatomic, strong) CALayer *minuteLayer;
        @property (nonatomic, strong) CALayer *hourLayer;
    
        @end
    
        @implementation QClockView
    
        /// 创建时钟界面
        + (instancetype)q_clockViewWithFrame:(CGRect)frame {
    
            QClockView *clockView = [[self alloc] initWithFrame:frame];
            return clockView;
        }
    
        /// 初始化
        - (instancetype)initWithFrame:(CGRect)frame {
    
            if (self = [super initWithFrame:frame]) {
    
                // 添加表盘
                self.clockView = [[UIImageView alloc] init];
                self.clockView.image = [UIImage imageNamed:@"clock"];
                [self addSubview:self.clockView];
    
                // 添加定时器
                [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timeChange) userInfo:nil repeats:YES];
    
                [self timeChange];
            }
            return self;
        }
    
        /// 布局子控件
        - (void)layoutSubviews {
            [super layoutSubviews];
    
            self.clockView.frame = self.bounds;
        }
    
        // 定时器响应事件处理
        - (void)timeChange {
    
            // 获取当前的系统的时间
    
            // 获取当前日历对象
            NSCalendar *calendar = [NSCalendar currentCalendar];
    
            // 获取日期的组件:年月日小时分秒
            NSDateComponents  *cmp = [calendar components:NSCalendarUnitSecond |
                                      NSCalendarUnitMinute |
                                      NSCalendarUnitHour
                                                 fromDate:[NSDate date]];
    
            // 获取秒
            NSInteger second = cmp.second + 1;
    
            // 获取分
            NSInteger minute = cmp.minute;
    
            // 获取小时
            NSInteger hour = cmp.hour;
    
            // 计算秒针转多少度,一秒钟秒针转 6°
            CGFloat secondA = second * 6;
    
            // 计算分针转多少度,一分钟分针转 6°
            CGFloat minuteA = minute * 6;
    
            // 计算时针转多少度,一小时时针转 30°,每分钟时针转 0.5°
            CGFloat hourA = hour * 30 + minute * 0.5;
    
            // 旋转秒针,使用 layer 的隐式动画属性产生动画效果
            self.secondLayer.transform = CATransform3DMakeRotation(secondA / 180 * M_PI, 0, 0, 1);
    
            // 旋转分针
            self.minuteLayer.transform = CATransform3DMakeRotation(minuteA / 180 * M_PI, 0, 0, 1);
    
            // 旋转小时
            self.hourLayer.transform = CATransform3DMakeRotation(hourA / 180 * M_PI, 0, 0, 1);
        }
    
        // 添加秒针
        - (CALayer *)secondLayer {
    
            if (_secondLayer == nil) {
    
                _secondLayer = [CALayer layer];
                _secondLayer.backgroundColor = [UIColor redColor].CGColor;
    
                _secondLayer.anchorPoint = CGPointMake(0.5, 1);
                _secondLayer.position = CGPointMake(CLOCK_WIDTH * 0.5, CLOCK_WIDTH * 0.5);
                _secondLayer.bounds = CGRectMake(0, 0, 1, CLOCK_WIDTH * 0.5 - 20);
    
                [self.clockView.layer addSublayer:_secondLayer];
            }
            return _secondLayer;
        }
    
        // 添加分针
        - (CALayer *)minuteLayer {
    
            if (_minuteLayer == nil) {
    
                _minuteLayer = [CALayer layer];
                _minuteLayer.backgroundColor = [UIColor blackColor].CGColor;
    
                _minuteLayer.anchorPoint = CGPointMake(0.5, 1);
                _minuteLayer.position = CGPointMake(CLOCK_WIDTH * 0.5, CLOCK_WIDTH * 0.5);
                _minuteLayer.bounds = CGRectMake(0, 0, 4, CLOCK_WIDTH * 0.5 - 20);
                _minuteLayer.cornerRadius = 2;
    
                [self.clockView.layer addSublayer:_minuteLayer];
            }
            return _minuteLayer;
        }
    
        // 添加时针
        - (CALayer *)hourLayer {
    
            if (_hourLayer == nil) {
    
                _hourLayer = [CALayer layer];
                _hourLayer.backgroundColor = [UIColor blackColor].CGColor;
    
                _hourLayer.anchorPoint = CGPointMake(0.5, 1);
                _hourLayer.position = CGPointMake(CLOCK_WIDTH * 0.5, CLOCK_WIDTH * 0.5);
                _hourLayer.bounds = CGRectMake(0, 0, 4, CLOCK_WIDTH * 0.5 - 40);
                _hourLayer.cornerRadius = 2;
    
                [self.clockView.layer addSublayer:_hourLayer];
            }
            return _hourLayer;
        }
    
        @end
  • ViewController.m
        // 创建时钟界面
        QClockView *clockView = [QClockView q_clockViewWithFrame:CGRectMake(100, 100, 200, 200)];
        [self.view addSubview:clockView];
  • 效果

1.2 转盘

  • QWheelButton.h

        @interface QWheelButton : UIButton
    
        @end
  • QWheelButton.m
        @implementation QWheelButton
    
        /// 设置按钮中 imageView 的尺寸
        - (CGRect)imageRectForContentRect:(CGRect)contentRect {
    
            // 计算 imageView 控件尺寸,contentRect 为按钮的尺寸
            CGFloat W = 40;
            CGFloat H = 46;
            CGFloat X = (contentRect.size.width - W) * 0.5;
            CGFloat Y = 20;
    
            return CGRectMake(X, Y, W, H);
        }
    
        /// 设置按钮接收点击事件的区域
        - (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
    
            CGFloat btnW = self.bounds.size.width;
            CGFloat btnH = self.bounds.size.height;
    
            // 计算不接收点击事件的区域
            CGFloat X = 0;
            CGFloat Y = btnH / 2;
            CGFloat W = btnW;
            CGFloat H = Y;
            CGRect rect = CGRectMake(X, Y, W, H);
    
            if (CGRectContainsPoint(rect, point)) {
                return nil;
            } else {
                return [super hitTest:point withEvent:event];
            }
        }
    
        @end
  • QWheelView.h
        @interface QWheelView : UIView
    
        /// 创建转盘界面
        + (instancetype)q_wheelViewWithFrame:(CGRect)frame;
    
        /// 开始转动
        - (void)q_startAnimating;
    
        /// 停止转动
        - (void)q_stopAnimating;
    
        @end
  • QWheelView.m
        #import "QWheelButton.h"
    
        #define WHEEL_WIDTH     self.bounds.size.width
    
        @interface QWheelView () <CAAnimationDelegate>
    
        /// 转盘控件
        @property (nonatomic, strong) UIImageView *backImageView;
        @property (nonatomic, strong) UIImageView *centerImagerView;
        @property (nonatomic, strong) UIButton *startButton;
    
        /// 当前选中的按钮
        @property (nonatomic, weak) UIButton *selectedButton;
    
        /// 显示定时器
        @property (nonatomic, strong) CADisplayLink *link;
    
        @end
    
        @implementation QWheelView
    
        /// 创建转盘界面
        + (instancetype)q_wheelViewWithFrame:(CGRect)frame {
    
            QWheelView *wheelView = [[self alloc] initWithFrame:frame];
            return wheelView;
        }
    
        /// 开始转动
        - (void)q_startAnimating {
    
            self.link.paused = NO;
        }
    
        /// 停止转动
        - (void)q_stopAnimating {
    
            self.link.paused = YES;
        }
    
        /// 初始化转盘控件
        - (instancetype)initWithFrame:(CGRect)frame {
    
            if (self = [super initWithFrame:frame]) {
    
                // 添加转盘界面
    
                self.backImageView = [[UIImageView alloc] init];
                self.backImageView.image = [UIImage imageNamed:@"LuckyBaseBackground"];
                [self addSubview:self.backImageView];
    
                self.centerImagerView = [[UIImageView alloc] init];
                self.centerImagerView.image = [UIImage imageNamed:@"LuckyRotateWheel"];
                self.centerImagerView.userInteractionEnabled = YES;
                [self addSubview:self.centerImagerView];
    
                // 添加开始选号按钮
    
                self.startButton = [[UIButton alloc] init];
                [self.startButton setBackgroundImage:[UIImage imageNamed:@"LuckyCenterButton"] forState:UIControlStateNormal];
                [self.startButton setBackgroundImage:[UIImage imageNamed:@"LuckyCenterButtonPressed"] forState:UIControlStateHighlighted];
                [self.startButton addTarget:self action:@selector(startPicker:) forControlEvents:UIControlEventTouchUpInside];
                [self addSubview:self.startButton];
    
                // 添加号码按钮
    
                // 加载大图片
                UIImage *bigImage = [UIImage imageNamed:@"LuckyAstrology"];
                UIImage *selBigImage = [UIImage imageNamed:@"LuckyAstrologyPressed"];
    
                // 获取当前使用的图片像素和点的比例
                CGFloat scale = [UIScreen mainScreen].scale;
                CGFloat imageW = bigImage.size.width / 12 * scale;
                CGFloat imageH = bigImage.size.height * scale;
    
                for (int i = 0; i < 12; i++) {
    
                    QWheelButton *button = [QWheelButton buttonWithType:UIButtonTypeCustom];
                    [self.centerImagerView addSubview:button];
    
                    // 设置按钮图片
                    CGRect clipR = CGRectMake(i * imageW, 0, imageW, imageH);
                    [button setImage:[self getImageWithClipRect:clipR fromImage:bigImage] forState:UIControlStateNormal];
                    [button setImage:[self getImageWithClipRect:clipR fromImage:selBigImage] forState:UIControlStateSelected];
                    [button setBackgroundImage:[UIImage imageNamed:@"LuckyRototeSelected"] forState:UIControlStateSelected];
    
                    // 监听按钮的点击
                    [button addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
    
                    // 默认选中第一个
                    if (i == 0) {
                        [self buttonClick:button];
    
                        // button.backgroundColor = [UIColor blueColor];
                    }
                }
            }
            return self;
        }
    
        /// 布局子控件
        - (void)layoutSubviews {
            [super layoutSubviews];
    
            // 转盘界面
    
            self.backImageView.frame = CGRectMake(0, 0, WHEEL_WIDTH, WHEEL_WIDTH);
    
            self.centerImagerView.layer.position = CGPointMake(WHEEL_WIDTH * 0.5, WHEEL_WIDTH * 0.5);
            self.centerImagerView.bounds = CGRectMake(0, 0, WHEEL_WIDTH, WHEEL_WIDTH);
    
            // 开始选号按钮
    
            self.startButton.frame = CGRectMake((WHEEL_WIDTH - WHEEL_WIDTH / 3.5) / 2,
                                                (WHEEL_WIDTH - WHEEL_WIDTH / 3.5) / 2,
                                                WHEEL_WIDTH / 3.5,
                                                WHEEL_WIDTH / 3.5);
    
            // 号码按钮
    
            CGFloat btnW = 68;
            CGFloat btnH = 143;
    
            for (int i = 0; i < 12; i++) {
    
                QWheelButton *button = self.centerImagerView.subviews[i];
    
                // 按钮尺寸位置
                button.bounds = CGRectMake(0, 0, btnW, btnH);
                button.layer.position = CGPointMake(WHEEL_WIDTH * 0.5, WHEEL_WIDTH * 0.5);
                button.layer.anchorPoint = CGPointMake(0.5, 1);
    
                // 按钮的旋转角度
                CGFloat radion = (30 * i) / 180.0 * M_PI;
                button.transform = CGAffineTransformMakeRotation(radion);
            }
        }
    
        /// 定时器触发事件处理
        - (void)angleChange {
    
            // 每一次调用旋转多少 90 / 60.0
            CGFloat angle = (90 / 60.0) * M_PI / 180.0;
    
            // 持续旋转,需要设置 centerImagerView 的 layer.position 值
            self.centerImagerView.transform = CGAffineTransformRotate(self.centerImagerView.transform, angle);
        }
    
        /// 按钮选中点击事件处理
        - (void)buttonClick:(UIButton *)button {
    
            // 取消之前的按钮选择状态
            self.selectedButton.selected = NO;
    
            // 设置当前点击的按钮选择状态
            button.selected = YES;
            self.selectedButton = button;
        }
    
        /// 点击开始选号的时候
        - (void)startPicker:(UIButton *)button {
    
            // 不需要定时器旋转
            self.link.paused = YES;
    
            // 中间的转盘快速的旋转,并且不需要与用户交互
            CABasicAnimation *anim = [CABasicAnimation animation];
            anim.keyPath = @"transform.rotation";
            anim.toValue = @(M_PI * 2 * 3);
            anim.duration = 0.5;
            anim.delegate = self;
            [self.centerImagerView.layer addAnimation:anim forKey:nil];
    
            // 根据选中的按钮获取旋转的度数,通过 transform 获取角度
            CGFloat angle = atan2(self.selectedButton.transform.b, self.selectedButton.transform.a);
    
            // 点击哪个星座,就把当前星座指向中心点上面
            self.centerImagerView.transform = CGAffineTransformMakeRotation(-angle);
        }
    
        /// 动画协议方法
        - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
    
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    
                self.link.paused = NO;
            });
        }
    
        /// 懒加载定时器
        - (CADisplayLink *)link {
    
            if (_link == nil) {
    
                _link = [CADisplayLink displayLinkWithTarget:self selector:@selector(angleChange)];
                [_link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];
            }
            return _link;
        }
    
        /// 裁剪图片
        - (UIImage *)getImageWithClipRect:(CGRect)clipR fromImage:(UIImage *)image {
    
            // 裁剪图片,裁剪区域是以像素为基准
            CGImageRef cgImage = CGImageCreateWithImageInRect(image.CGImage, clipR);
    
            return [UIImage imageWithCGImage:cgImage];
        }
    
        @end
  • ViewController.m
        // 创建转盘界面
        QWheelView *wheelView = [QWheelView q_wheelViewWithFrame:CGRectMake(40, 150, 300, 300)];
        [self.view addSubview:wheelView];
        self.wheelView = wheelView;
    
        // 开始转动
        [self.wheelView q_startAnimating];
    
        // 停止转动
        [self.wheelView q_stopAnimating];
  • 效果

1.3 折叠图片

  • 一张图片必须要通过两个控件展示,旋转的时候,只旋转一部分控件,通过 layer 控制图片的显示内容,可以让一张完整的图片通过两个控件显示。

        @interface ViewController ()
    
        // 上下两部分图片绘制控件
        @property (nonatomic, strong) UIImageView *topImageView;
        @property (nonatomic, strong) UIImageView *bottomImageView;
    
        // 触控控件
        @property (nonatomic, strong) UIView *dragView;
    
        // 渐变图层
        @property (nonatomic, strong) CAGradientLayer *gradientL;
    
        @end
    
        @implementation ViewController
    
        - (void)viewDidLoad {
            [super viewDidLoad];
    
            self.view.backgroundColor = [UIColor cyanColor];
    
            // 添加上下两部分图片绘制控件,两个控件叠加在一起,且在位于 drawView 中间
    
            self.bottomImageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 250, 200, 100)];
            self.bottomImageView.image = [UIImage imageNamed:@"demo"];
            [self.view addSubview:self.bottomImageView];
    
            self.topImageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 250, 200, 100)];
            self.topImageView.image = [UIImage imageNamed:@"demo"];
            [self.view addSubview:self.topImageView];
    
            // 设置图片显示的尺寸
    
            self.topImageView.layer.contentsRect = CGRectMake(0, 0, 1, 0.5);            // 范围 0 ~ 1
            self.topImageView.layer.anchorPoint = CGPointMake(0.5, 1);
    
            self.bottomImageView.layer.contentsRect = CGRectMake(0, 0.5, 1, 0.5);
            self.bottomImageView.layer.anchorPoint = CGPointMake(0.5, 0);
    
            // 添加渐变图层
    
            self.gradientL = [CAGradientLayer layer];
            self.gradientL.frame = self.bottomImageView.bounds;
            self.gradientL.opacity = 0;                                                 // 设置透明度
            self.gradientL.colors = @[(id)[UIColor clearColor].CGColor,
                                      (id)[UIColor blackColor].CGColor];                // 设置渐变颜色
            // self.gradientL.colors = @[(id)[UIColor redColor].CGColor,
            //                           (id)[UIColor greenColor].CGColor,
            //                           (id)[UIColor yellowColor].CGColor];
            // self.gradientL.locations = @[@0.1, @0.4, @0.5];                          // 设置渐变定位点
            // gradientL.startPoint = CGPointMake(0, 1);                                // 设置渐变开始点,取值 0~1
            [self.bottomImageView.layer addSublayer:self.gradientL];
    
            // 添加触控控件
    
            self.dragView = [[UIView alloc] initWithFrame:CGRectMake(100, 200, 200, 200)];
            UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
            [self.dragView addGestureRecognizer:pan];                                   // 添加手势
            [self.view addSubview:self.dragView];
        }
    
        // 拖动的时候旋转上部分内容
        - (void)pan:(UIPanGestureRecognizer *)pan {
    
            // 获取偏移量
            CGPoint transP = [pan translationInView:self.dragView];
    
            // 旋转角度,往下逆时针旋转
            CGFloat angle = -transP.y / 200.0 * M_PI;
    
            CATransform3D transfrom = CATransform3DIdentity;
            transfrom.m34 = -1 / 500.0;                                                 // 增加旋转的立体感,近大远小,d:距离图层的距离
            transfrom = CATransform3DRotate(transfrom, angle, 1, 0, 0);
            self.topImageView.layer.transform = transfrom;
    
            // 设置阴影效果
            self.gradientL.opacity = transP.y * 1 / 200.0;
    
            if (pan.state == UIGestureRecognizerStateEnded) {                           // 反弹
    
                // 弹簧效果的动画,SpringWithDamping:弹性系数,越小弹簧效果越明显
                [UIView animateWithDuration:0.6 delay:0 usingSpringWithDamping:0.2
                                                         initialSpringVelocity:10
                                                                       options:UIViewAnimationOptionCurveEaseInOut
                                                                    animations:^{
    
                    self.topImageView.layer.transform = CATransform3DIdentity;
    
                } completion:nil];
            }
        }
    
        @end
  • 效果

1.4 图片倒影

  • QRepView.h

        @interface QRepView : UIView
    
        @end
  • QRepView.m
        @implementation QRepView
    
        // 设置控件主层的类型
        + (Class)layerClass {
    
            return [CAReplicatorLayer class];
        }
    
        @end
  • ViewController.m
        #import "QRepView.h"
    
        @interface ViewController ()
    
        @property (nonatomic, strong) QRepView *repView;
    
        @end
    
        @implementation ViewController
    
        - (void)viewDidLoad {
            [super viewDidLoad];
    
            self.view.backgroundColor = [UIColor cyanColor];
    
            self.repView = [[QRepView alloc] initWithFrame:CGRectMake(100, 100, 150, 150)];
            [self.view addSubview:self.repView];
    
            UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.repView.bounds];
            imageView.image = [UIImage imageNamed:@"demo.jpg"];
            [self.repView addSubview:imageView];
    
            // 创建复制图层
            CAReplicatorLayer *repLayer = (CAReplicatorLayer *)self.repView.layer;
    
            // 设置子层数量
            repLayer.instanceCount = 2;
    
            // 往下面平移旋转控件
            CATransform3D translation = CATransform3DMakeTranslation(0, self.repView.bounds.size.height, 0);
            CATransform3D rotateTranslation = CATransform3DRotate(translation, M_PI, 1, 0, 0);
            repLayer.instanceTransform = rotateTranslation;
    
            // 设置阴影
            repLayer.instanceAlphaOffset = -0.1;
            repLayer.instanceRedOffset = -0.1;
            repLayer.instanceGreenOffset = -0.1;
            repLayer.instanceBlueOffset = -0.1;
        }
    
        @end
  • 效果

1.5 音量振动条

  • 创建音量振动条

        @property (nonatomic, strong) UIView *vibrationBarView;
    
        self.vibrationBarView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)];
        self.vibrationBarView.backgroundColor = [UIColor lightGrayColor];
        [self.view addSubview:self.vibrationBarView];
    
        // 创建复制图层
        CAReplicatorLayer *repLayer = [CAReplicatorLayer layer];                    // 可以把图层里面所有子层复制
        repLayer.frame = self.vibrationBarView.bounds;
        [self.vibrationBarView.layer addSublayer:repLayer];
    
        // 创建震动条图层
        CALayer *layer = [CALayer layer];
        layer.anchorPoint = CGPointMake(0.5, 1);
        layer.position = CGPointMake(30, self.vibrationBarView.bounds.size.height);
        layer.bounds = CGRectMake(0, 0, 30, 150);
        layer.backgroundColor = [UIColor whiteColor].CGColor;
        [repLayer addSublayer:layer];
    
        // 设置缩放动画
        CABasicAnimation *anim = [CABasicAnimation animation];
        anim.keyPath = @"transform.scale.y";
        anim.toValue = @0.1;
        anim.duration = 0.5;
        anim.repeatCount = MAXFLOAT;
        anim.autoreverses = YES;                                                    // 设置动画反转
        [layer addAnimation:anim forKey:nil];
    
        // 设置复制层中子层
        repLayer.instanceCount = 4;                                                 // 设置复制层里面有多少个子层,包括原始层
        repLayer.instanceTransform = CATransform3DMakeTranslation(45, 0, 0);        // 设置复制子层偏移量,不包括原始层,相对于原始层 x 偏移
        repLayer.instanceDelay = 0.1;                                               // 设置复制层动画延迟时间
        repLayer.instanceColor = [UIColor greenColor].CGColor;                      // 设置复制子层背景色
        repLayer.instanceGreenOffset = -0.3;
  • 效果

1.6 活动指示器

  • 创建活动指示器

        @property (nonatomic, strong) UIView *activityIndicatorView;
    
        self.activityIndicatorView = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 200, 200)];
        self.activityIndicatorView.backgroundColor = [UIColor redColor];
        [self.view addSubview:self.activityIndicatorView];
    
        // 创建复制图层
        CAReplicatorLayer *repLayer = [CAReplicatorLayer layer];                    // 可以把图层里面所有子层复制
        repLayer.frame = self.activityIndicatorView.bounds;
        [self.activityIndicatorView.layer addSublayer:repLayer];
    
        // 创建指示器图层
        CALayer *layer = [CALayer layer];
        layer.transform = CATransform3DMakeScale(0, 0, 0);
        layer.position = CGPointMake(self.activityIndicatorView.bounds.size.width / 2, 20);
        layer.bounds = CGRectMake(0, 0, 10, 10);
        layer.backgroundColor = [UIColor greenColor].CGColor;
        [repLayer addSublayer:layer];
    
        // 设置缩放动画
        CGFloat duration = 1.0;
        CABasicAnimation *anim = [CABasicAnimation animation];
        anim.keyPath = @"transform.scale";
        anim.fromValue = @1;
        anim.toValue = @0;
        anim.duration = duration;
        anim.repeatCount = MAXFLOAT;
        [layer addAnimation:anim forKey:nil];
    
        // 设置复制层中子层
        CGFloat count = 20;
        CGFloat angle = M_PI * 2 / count;
        repLayer.instanceCount = count;                                             // 设置复制层里面有多少个子层,包括原始层
        repLayer.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1);     // 设置复制子层偏移量,不包括原始层,相对于原始层 x 偏移
        repLayer.instanceDelay = duration / count;                                  // 设置复制层动画延迟时间
  • 效果

1.7 粒子运动效果

  • QParticleMotionView.h

        @interface QParticleMotionView : UIView
    
        /// 创建粒子运动效果界面
        + (instancetype)q_particleMotionViewWithFrame:(CGRect)frame;
    
        /// 开始运动
        - (void)q_startAnimating;
    
        /// 清除运动
        - (void)q_clearAnimating;
    
        @end
  • QParticleMotionView.m
        @interface QParticleMotionView ()
    
        /// 贝塞尔路径
        @property (nonatomic, strong) UIBezierPath *path;
    
        /// 复制图层
        @property (nonatomic, strong) CAReplicatorLayer *repLayer;
    
        /// 圆点图层
        @property (nonatomic, strong) CALayer *dotLayer;
    
        /// 圆点个数
        @property (nonatomic, assign) NSInteger dotCount;
    
        @end
    
        @implementation QParticleMotionView
    
        /// 创建粒子运动效果界面
        + (instancetype)q_particleMotionViewWithFrame:(CGRect)frame {
    
            QParticleMotionView *particleMotionView = [[self alloc] initWithFrame:frame];
            particleMotionView.backgroundColor = [UIColor whiteColor];
            return particleMotionView;
        }
    
        /// 开始运动
        - (void)q_startAnimating {
    
            // 创建关键帧动画
            CAKeyframeAnimation *anim = [CAKeyframeAnimation animation];
            anim.keyPath = @"position";
            anim.path = self.path.CGPath;
            anim.duration = 3;
            anim.repeatCount = MAXFLOAT;
            [self.dotLayer addAnimation:anim forKey:@"dotAnimation"];
    
            // 复制子层
            self.repLayer.instanceCount = self.dotCount;
            self.repLayer.instanceDelay = 0.2;
        }
    
        /// 清除运动
        - (void)q_clearAnimating {
    
            // 移除动画
            [self.dotLayer removeAnimationForKey:@"dotAnimation"];
    
            // 清空路径
            self.path = nil;
    
            // 清空子层总数
            self.dotCount = 0;
    
            [self setNeedsDisplay];
        }
    
        /// 初始化
        - (instancetype)initWithFrame:(CGRect)frame {
    
            if (self = [super initWithFrame:frame]) {
    
                self.dotCount = 0;
    
                // 创建复制图层
                self.repLayer = [CAReplicatorLayer layer];
                self.repLayer.frame = self.bounds;
                [self.layer addSublayer:self.repLayer];
    
                // 创建圆点图层
                CGFloat wh = 10;
                self.dotLayer = [CALayer layer];
                self.dotLayer.frame = CGRectMake(0, -1000, wh, wh);
                self.dotLayer.cornerRadius = wh / 2;
                self.dotLayer.backgroundColor = [UIColor blueColor].CGColor;
                [self.repLayer addSublayer:self.dotLayer];
            }
            return self;
        }
    
        /// 触摸开始
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 获取触摸起始点位置
            CGPoint startPoint = [touches.anyObject locationInView:self];
    
            // 设置起点
            [self.path moveToPoint:startPoint];
        }
    
        /// 触摸移动
        - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 获取触摸点位置
            CGPoint touchPoint = [touches.anyObject locationInView:self];
    
            // 添加线到某个点
            [self.path addLineToPoint:touchPoint];
    
            // 重绘
            [self setNeedsDisplay];
    
            self.dotCount ++;
        }
    
        /// 绘制贝塞尔路径
        - (void)drawRect:(CGRect)rect {
    
            [self.path stroke];
        }
    
        /// 懒加载路径
        - (UIBezierPath *)path {
    
            if (_path == nil) {
                _path = [UIBezierPath bezierPath];
            }
            return _path;
        }
    
        @end
  • ViewController.m
        @property (nonatomic, strong) QParticleMotionView *particleMotionView;
    
        // 创建粒子运动效果界面
        CGRect frame = CGRectMake(0, 100, self.view.bounds.size.width, self.view.bounds.size.height - 100);
        self.particleMotionView = [QParticleMotionView q_particleMotionViewWithFrame:frame];
        [self.view addSubview:self.particleMotionView];
    
        // 开始运动
        [self.particleMotionView q_startAnimating];
    
        // 清除运动
        [self.particleMotionView q_clearAnimating];
  • 效果

1.8 划定路径移动

  • DrawView.m

        @interface DrawView ()
    
        @property (nonatomic, strong) UIBezierPath *path;
    
        @end
    
        @implementation DrawView
    
        /// 触摸开始
        - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 移除上一个动画
            [self.subviews.firstObject.layer removeAnimationForKey:@"drawAnimation"];
    
            // 获取触摸起始点位置
            CGPoint startPoint = [touches.anyObject locationInView:self];
    
            // 创建路径
            self.path = [UIBezierPath bezierPath];
    
            // 设置起点
            [self.path moveToPoint:startPoint];
        }
    
        /// 触摸移动
        - (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 获取触摸点位置
            CGPoint touchPoint = [touches.anyObject locationInView:self];
    
            [self.path addLineToPoint:touchPoint];
    
            [self setNeedsDisplay];
        }
    
        /// 触摸结束
        - (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event {
    
            // 添加关键帧动画
    
            CAKeyframeAnimation *anim = [CAKeyframeAnimation animation];
            anim.keyPath = @"position";
    
            // 添加动画路径
            anim.path = self.path.CGPath;
    
            anim.duration = 3;
            anim.repeatCount = MAXFLOAT;
            anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
    
            // 给子视图添加核心动画
            [self.subviews.firstObject.layer addAnimation:anim forKey:@"drawAnimation"];
        }
    
        /// 触摸取消
        - (void)touchesCancelled:(NSSet *)touches withEvent:(nullable UIEvent *)event {
            [self touchesEnded:touches withEvent:event];
        }
    
        /// 绘图
        - (void)drawRect:(CGRect)rect {
    
            [self.path stroke];
        }
    
        @end
  • ViewController.m
        DrawView *myDrawView = [[DrawView alloc] initWithFrame:self.view.bounds];
        myDrawView.backgroundColor = [UIColor whiteColor];
        [self.view addSubview:myDrawView];
    
        UIImageView *imv = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 50, 50)];
        imv.image = [UIImage imageNamed:@"heart2"];
        [myDrawView addSubview:imv];
  • 效果

1.9 粘性效果按钮

  • QGooButton.h

        @interface QGooButton : UIButton
    
        @end
  • QGooButton.m
        /// 最大圆心距离
        #define MAX_DISTANCE    80
    
        #define WIDTH           self.bounds.size.width
    
        @interface QGooButton ()
    
        /// 小圆视图
        @property (nonatomic, strong) UIView *smallCircleView;
    
        /// 不规则矩形
        @property (nonatomic, strong) CAShapeLayer *shapeLayer;
    
        /// 小圆原始半径
        @property (nonatomic, assign) CGFloat oriSmallRadius;
    
        /// 小圆原始中心
        @property (nonatomic, assign) CGPoint oriSmallCenter;
    
        @end
    
        @implementation QGooButton
    
        /// 懒加载
    
        - (CAShapeLayer *)shapeLayer {
    
            if (_shapeLayer == nil) {
    
                // 展示不规则矩形,通过不规则矩形路径生成一个图层
                _shapeLayer = [CAShapeLayer layer];
                _shapeLayer.fillColor = self.backgroundColor.CGColor;
    
                [self.superview.layer insertSublayer:_shapeLayer below:self.layer];
            }
            return _shapeLayer;
        }
    
        - (UIView *)smallCircleView {
    
            if (_smallCircleView == nil) {
    
                _smallCircleView = [[UIView alloc] init];
                _smallCircleView.backgroundColor = self.backgroundColor;
    
                // 小圆添加按钮的父控件上
                [self.superview insertSubview:_smallCircleView belowSubview:self];
            }
            return _smallCircleView;
        }
    
        /// 初始化
        - (instancetype)initWithFrame:(CGRect)frame {
    
            if (self = [super initWithFrame:frame]) {
    
                // 记录小圆最初始半径和中心
                self.oriSmallRadius = WIDTH / 2;
    
                // 设置按钮圆角
                self.layer.cornerRadius = WIDTH / 2;
    
                // 设置按钮文字颜色和字体大小
                [self setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
                self.titleLabel.font = [UIFont systemFontOfSize:18];
    
                // 添加手势
                UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
                [self addGestureRecognizer:pan];
            }
            return self;
        }
    
        - (void)layoutSubviews {
    
            [super layoutSubviews];
    
            static int flag = 1;
    
            if (flag) {
    
                flag = 0;
    
                // 设置小圆位置和尺寸
                self.smallCircleView.center = self.center;
                self.smallCircleView.bounds = self.bounds;
                self.smallCircleView.layer.cornerRadius = WIDTH / 2;
            }
        }
    
        /// 拖动手势事件处理
        - (void)pan:(UIPanGestureRecognizer *)pan {
    
            // 获取手指偏移量
            CGPoint transP = [pan translationInView:self];
    
            // 移动控件位置
            CGPoint center = self.center;
            center.x += transP.x;
            center.y += transP.y;
            self.center = center;
    
            // 复位
            [pan setTranslation:CGPointZero inView:self];
    
            // 显示后面圆,后面圆的半径,随着两个圆心的距离不断增加而减小
    
            // 计算圆心距离
            CGFloat d = [self circleCenterDistanceWithBigCircleCenter:self.center smallCircleCenter:self.smallCircleView.center];
    
            // 计算小圆的半径
            CGFloat smallRadius = self.oriSmallRadius - d / 10;
    
            // 设置小圆的尺寸
            self.smallCircleView.bounds = CGRectMake(0, 0, smallRadius * 2, smallRadius * 2);
            self.smallCircleView.layer.cornerRadius = smallRadius;
    
            // 当圆心距离大于最大圆心距离
            if (d > MAX_DISTANCE) {                                         // 可以拖出来
    
                // 隐藏小圆
                self.smallCircleView.hidden = YES;
    
                // 移除不规则的矩形
                [self.shapeLayer removeFromSuperlayer];
                self.shapeLayer = nil;
    
            } else if (d > 0 && self.smallCircleView.hidden == NO) {        // 有圆心距离,并且圆心距离不大,才需要展示
    
                // 展示不规则矩形,通过不规则矩形路径生成一个图层
    
                self.shapeLayer.path = [self pathWithBigCirCleView:self smallCirCleView:self.smallCircleView].CGPath;
            }
    
            // 手指抬起的时候
            if (pan.state == UIGestureRecognizerStateEnded) {
    
                // 当圆心距离大于最大圆心距离
                if (d > MAX_DISTANCE) {
    
                    // 展示 gif 动画
    
                    UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds];
                    NSMutableArray *arrM = [NSMutableArray array];
                    for (int i = 1; i < 9; i++) {
                        UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
                        [arrM addObject:image];
                    }
                    imageView.animationImages = arrM;
                    imageView.animationRepeatCount = 1;
                    imageView.animationDuration = 0.5;
                    [imageView startAnimating];
                    [self addSubview:imageView];
                    self.backgroundColor = [UIColor clearColor];
    
                    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
                        [self removeFromSuperview];
                    });
    
                } else {
    
                    // 移除不规则矩形,还原
    
                    [self.shapeLayer removeFromSuperlayer];
                    self.shapeLayer = nil;
    
                    // 还原位置
                    [UIView animateWithDuration:0.5 delay:0 usingSpringWithDamping:0.2
                                                             initialSpringVelocity:0
                                                                           options:UIViewAnimationOptionCurveLinear
                                                                        animations:^{
    
                        // 设置大圆中心点位置
                        self.center = self.smallCircleView.center;
    
                    } completion:^(BOOL finished) {
    
                        // 显示小圆
                        self.smallCircleView.hidden = NO;
                    }];
                }
            }
        }
    
        /// 计算两个圆心之间的距离
        - (CGFloat)circleCenterDistanceWithBigCircleCenter:(CGPoint)bigCircleCenter smallCircleCenter:(CGPoint)smallCircleCenter {
    
            CGFloat offsetX = bigCircleCenter.x - smallCircleCenter.x;
            CGFloat offsetY = bigCircleCenter.y - smallCircleCenter.y;
    
            return sqrt(offsetX * offsetX + offsetY * offsetY);
        }
    
        /// 描述两圆之间一条矩形路径
        - (UIBezierPath *)pathWithBigCirCleView:(UIView *)bigCirCleView  smallCirCleView:(UIView *)smallCirCleView {
    
            CGPoint bigCenter = bigCirCleView.center;
            CGFloat x2 = bigCenter.x;
            CGFloat y2 = bigCenter.y;
            CGFloat r2 = bigCirCleView.bounds.size.width / 2;
    
            CGPoint smallCenter = smallCirCleView.center;
            CGFloat x1 = smallCenter.x;
            CGFloat y1 = smallCenter.y;
            CGFloat r1 = smallCirCleView.bounds.size.width / 2;
    
            // 获取圆心距离
            CGFloat d = [self circleCenterDistanceWithBigCircleCenter:bigCenter smallCircleCenter:smallCenter];
    
            CGFloat sinθ = (x2 - x1) / d;
    
            CGFloat cosθ = (y2 - y1) / d;
    
            // 坐标系基于父控件
            CGPoint pointA = CGPointMake(x1 - r1 * cosθ , y1 + r1 * sinθ);
            CGPoint pointB = CGPointMake(x1 + r1 * cosθ , y1 - r1 * sinθ);
            CGPoint pointC = CGPointMake(x2 + r2 * cosθ , y2 - r2 * sinθ);
            CGPoint pointD = CGPointMake(x2 - r2 * cosθ , y2 + r2 * sinθ);
            CGPoint pointO = CGPointMake(pointA.x + d / 2 * sinθ , pointA.y + d / 2 * cosθ);
            CGPoint pointP = CGPointMake(pointB.x + d / 2 * sinθ , pointB.y + d / 2 * cosθ);
    
            UIBezierPath *path = [UIBezierPath bezierPath];
    
            // A
            [path moveToPoint:pointA];
    
            // AB
            [path addLineToPoint:pointB];
    
            // 绘制 BC 曲线
            [path addQuadCurveToPoint:pointC controlPoint:pointP];
    
            // CD
            [path addLineToPoint:pointD];
    
            // 绘制 DA 曲线
            [path addQuadCurveToPoint:pointA controlPoint:pointO];
    
            return path;
        }
    
        @end

  • ViewController.m
        // 创建粘性按钮
        QGooButton *gooButton = [[QGooButton alloc] initWithFrame:CGRectMake(200, 200, 50, 50)];
    
        [gooButton setBackgroundColor:[UIColor redColor]];
        [gooButton setTitle:@"10" forState:UIControlStateNormal];
    
        [self.view addSubview:gooButton];
  • 效果

1.10 启动动画

  • QWelcomeView.h

        @interface QWelcomeView : UIView
    
        /// 创建欢迎视图
        + (instancetype)q_weicomeView;
    
        @end
  • QWelcomeView.m
        @interface QWelcomeView ()
    
        @property (weak, nonatomic) IBOutlet UIImageView *backView;
    
        @property (weak, nonatomic) IBOutlet UIImageView *sloganView;
    
        @property (weak, nonatomic) IBOutlet UIImageView *iconView;
    
        @property (weak, nonatomic) IBOutlet UILabel *textView;
    
        @end
    
        @implementation QWelcomeView
    
        /// 创建欢迎视图
        + (instancetype)q_weicomeView{
            return [[NSBundle mainBundle] loadNibNamed:NSStringFromClass(self)
                                                 owner:nil
                                               options:nil].firstObject;
        }
    
        /// 初始化
        - (void)awakeFromNib {
            [super awakeFromNib];
    
            self.backView.image = [UIImage imageNamed:@"ad_background"];
    
            self.sloganView.image = [UIImage imageNamed:@"compose_slogan"];
            self.iconView.image = [UIImage imageNamed:@"QianChia0123"];
    
            self.textView.text = @"欢迎回来";
        }
    
        /// 已经添加到父视图上
        - (void)didMoveToSuperview {
    
            [super didMoveToSuperview];
    
            // 设置头像圆角
            self.iconView.layer.cornerRadius = 50;
            self.iconView.layer.masksToBounds = YES;
    
            // 头像下移
            self.iconView.transform = CGAffineTransformMakeTranslation(0, 50);
    
            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    
                [UIView animateWithDuration:1.0 animations:^{
    
                    // 文字图片慢慢消失
                    self.sloganView.alpha = 0;
    
                } completion:^(BOOL finished) {
    
                    // 显示头像
                    self.iconView.hidden = NO;
    
                    [UIView animateWithDuration:1.0 delay:0 usingSpringWithDamping:0.3
                                                             initialSpringVelocity:0
                                                                           options:UIViewAnimationOptionCurveLinear
                                                                        animations:^{
                        // 头像往上移动的动画,弹簧效果
                        self.iconView.transform = CGAffineTransformIdentity;
    
                    } completion:^(BOOL finished) {
    
                        self.textView.alpha = 0;
                        self.textView.hidden = NO;
    
                        // 文字慢慢显示
    
                        [UIView animateWithDuration:0.5 animations:^{
    
                            // 欢迎回来 的文字慢慢显示
                            self.textView.alpha = 1;
    
                        } completion:^(BOOL finished) {
    
                            dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.5 * NSEC_PER_SEC)),
                                           dispatch_get_main_queue(), ^{
    
                                // 移除
                                [self removeFromSuperview];
                            });
                        }];
                    }];
                }];
            });
        }
    
        @end
  • AppDelegate.m
        #import "QWelcomeView.h"
    
        - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    
            // 创建窗口
            self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
            UIStoryboard *stroyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
            UIViewController *vc = [stroyboard instantiateInitialViewController];
            self.window.rootViewController = vc;
            [self.window makeKeyAndVisible];
    
            // 显示欢迎界面
            QWelcomeView *welcomeV = [QWelcomeView q_weicomeView];
            welcomeV.frame = self.window.bounds;                // 注意:一定要给界面设置 Frame
            [self.window addSubview:welcomeV];
    
            return YES;
        }
  • 效果

1.11 菜单按钮动画

  • QMenuItemModel.h

        @interface QMenuItemModel : NSObject
    
        @property (nonatomic, strong) NSString *title;
        @property (nonatomic, strong) UIImage *image;
    
        + (instancetype)q_menuItemWithTitle:(NSString *)title image:(UIImage *)image;
    
        @end
  • QMenuItemModel.m
        @implementation QMenuItemModel
    
        + (instancetype)q_menuItemWithTitle:(NSString *)title image:(UIImage *)image {
    
            QMenuItemModel *itme = [[self alloc] init];
    
            itme.title = title;
            itme.image = image;
    
            return itme;
        }
    
        @end
  • QMenuItemButton.h
        @interface QMenuItemButton : UIButton
    
        @end
  • QMenuItemButton.m
        #define kImageRatio 0.8
    
        @implementation QMenuItemButton
    
        - (void)awakeFromNib {
            [super awakeFromNib];
    
            [self setUp];
        }
    
        - (instancetype)initWithFrame:(CGRect)frame {
    
            if (self = [super initWithFrame:frame]) {
                [self setUp];
            }
            return self;
        }
    
        - (void)setUp {
    
            self.imageView.contentMode = UIViewContentModeCenter;
            self.titleLabel.textAlignment = NSTextAlignmentCenter;
    
            [self setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
        }
    
        /// 布局子控件
        - (void)layoutSubviews {
            [super layoutSubviews];
    
            // UIImageView
            CGFloat imageX = 0;
            CGFloat imageY = 0;
            CGFloat imageW = self.bounds.size.width;
            CGFloat imageH = self.bounds.size.height * kImageRatio;
            self.imageView.frame = CGRectMake(imageX, imageY, imageW, imageH);
    
            // UILabel
            CGFloat labelY = imageH;
            CGFloat labelH = self.bounds.size.height - labelY;
            self.titleLabel.frame = CGRectMake(imageX, labelY, imageW, labelH);
        }
    
        @end
  • QComposeItemViewController.h
        @interface QComposeItemViewController : UIViewController
    
        @end
  • QComposeItemViewController.m
        #import "QMenuItemModel.h"
        #import "QMenuItemButton.h"
    
        @interface QComposeItemViewController ()
    
        @property (nonatomic, strong) NSArray *items;
    
        @property (nonatomic, strong) NSTimer *timer;
    
        @property (nonatomic, assign) int btnIndex;
    
        @property (nonatomic, strong) NSMutableArray *itemButtons;
    
        @end
    
        @implementation QComposeItemViewController
    
        ///
        - (void)viewDidLoad {
            [super viewDidLoad];
    
            // 添加所有 item 按钮
            [self setUpAllBtns];
    
            // 按钮按顺序的从下往上偏移
            self.timer = [NSTimer scheduledTimerWithTimeInterval:0.1
                                                          target:self
                                                        selector:@selector(timeChange)
                                                        userInfo:nil
                                                         repeats:YES];
        }
    
        /// 添加所有 item 按钮
        - (void)setUpAllBtns {
    
            int cols = 3;
            int col = 0;
            int row = 0;
            CGFloat x = 0;
            CGFloat y = 0;
            CGFloat wh = 100;
            CGFloat margin = ([UIScreen mainScreen].bounds.size.width - cols * wh) / (cols + 1);
            CGFloat oriY = 300;
    
            for (int i = 0; i < self.items.count; i++) {
    
                UIButton *btn = [QMenuItemButton buttonWithType:UIButtonTypeCustom];
    
                col = i % cols;
                row = i / cols;
    
                x = margin + col * (margin + wh);
                y = row * (margin + wh) + oriY;
    
                btn.frame = CGRectMake(x, y, wh, wh);
    
                // 设置按钮的图片和文字
                QMenuItemModel *item = self.items[i];
    
                [btn setImage:item.image forState:UIControlStateNormal];
                [btn setTitle:item.title forState:UIControlStateNormal];
    
                // 偏移到底部
                btn.transform = CGAffineTransformMakeTranslation(0, self.view.bounds.size.height);
    
                [btn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchDown];
                [btn addTarget:self action:@selector(btnClick1:) forControlEvents:UIControlEventTouchUpInside];
    
                [self.itemButtons addObject:btn];
    
                [self.view addSubview:btn];
            }
        }
    
        /// 给所有的按钮做动画
        - (void)setUpAllBtnAnim {
    
            for (UIButton *btn in self.itemButtons) {
                [self setUpOneBtnAnim:btn];
            }
        }
    
        /// 给一个按钮做动画
        - (void)setUpOneBtnAnim:(UIButton *)btn {
    
            [UIView animateWithDuration:0.8 delay:0 usingSpringWithDamping:0.7
                                                     initialSpringVelocity:0
                                                                   options:UIViewAnimationOptionCurveEaseIn
                                                                animations:^{
                btn.transform = CGAffineTransformIdentity;
    
            } completion:nil];
        }
    
        /// 定时器响应事件处理
        - (void)timeChange {
    
            // 让一个按钮做动画
    
            if (self.btnIndex == self.itemButtons.count) {
    
                // 定时器停止
                [self.timer invalidate];
    
                return;
            }
    
            // 获取按钮
            UIButton *btn = self.itemButtons[self.btnIndex];
    
            [self setUpOneBtnAnim:btn];
    
            self.btnIndex++;
        }
    
        /// 按钮按下响应事件处理
        - (void)btnClick:(UIButton *)btn {
    
            [UIView animateWithDuration:0.5 animations:^{
    
                btn.transform = CGAffineTransformMakeScale(1.2, 1.2);
            }];
        }
    
        /// 按钮点击响应事件处理
        - (void)btnClick1:(UIButton *)btn {
    
            [UIView animateWithDuration:0.5 animations:^{
    
                btn.transform = CGAffineTransformMakeScale(2.0, 2.0);
                btn.alpha = 0;
            }];
    
            NSLog(@"%s", __func__);
        }
    
        /// 懒加载
    
        - (NSArray *)items {
    
            if (_items == nil) {
    
                // 创建模型对象
                QMenuItemModel *item1 = [QMenuItemModel q_menuItemWithTitle:@"点评"
                                                                      image:[UIImage imageNamed:@"tabbar_compose_review"]];
                QMenuItemModel *item2 = [QMenuItemModel q_menuItemWithTitle:@"更多"
                                                                      image:[UIImage imageNamed:@"tabbar_compose_more"]];
                QMenuItemModel *item3 = [QMenuItemModel q_menuItemWithTitle:@"拍摄"
                                                                      image:[UIImage imageNamed:@"tabbar_compose_camera"]];
                QMenuItemModel *item4 = [QMenuItemModel q_menuItemWithTitle:@"相册"
                                                                      image:[UIImage imageNamed:@"tabbar_compose_photo"]];
                QMenuItemModel *item5 = [QMenuItemModel q_menuItemWithTitle:@"文字"
                                                                      image:[UIImage imageNamed:@"tabbar_compose_idea"]];
                QMenuItemModel *item6 = [QMenuItemModel q_menuItemWithTitle:@"签到"
                                                                      image:[UIImage imageNamed:@"tabbar_compose_review"]];
    
                _items = @[item1, item2, item3, item4, item5, item6];
            }
            return _items;
        }
    
        - (NSMutableArray *)itemButtons {
    
            if (_itemButtons == nil) {
                _itemButtons = [NSMutableArray array];
            }
            return _itemButtons;
        }
    
        @end
  • ViewController.m
        // 点击加号按钮
        - (IBAction)btnClick:(id)sender {
    
            QComposeItemViewController *vc = [[QComposeItemViewController alloc] init];
    
            [self presentViewController:vc animated:YES completion:nil];
        }
  • 效果

1.12 引导页动画

  • ViewController.m

        @interface ViewController () <UIScrollViewDelegate>
    
        @property (weak, nonatomic) IBOutlet UIImageView *sunView;
        @property (weak, nonatomic) IBOutlet UIImageView *personView;
    
        @end
    
        @implementation ViewController
    
        - (void)viewDidLoad {
            [super viewDidLoad];
    
            UIImage *bgImage = [UIImage imageNamed:@"520_userguid_bg"];
    
            // ScrollView
            UIScrollView *scorollView = [[UIScrollView alloc] initWithFrame:self.view.bounds];
            scorollView.contentSize = bgImage.size;
            scorollView.delegate = self;
            scorollView.decelerationRate = 0.5;
            [self.view insertSubview:scorollView atIndex:0];
    
            // bg
            UIImageView *bgImageView = [[UIImageView alloc] initWithImage:bgImage];
            CGRect rect = bgImageView.frame;
            rect.size.height = self.view.bounds.size.height;
            bgImageView.frame = rect;
            [scorollView addSubview:bgImageView];
    
            // cg
            UIImage *cgImage = [UIImage imageNamed:@"520_userguid_cg"];
            UIImageView *cgImageView = [[UIImageView alloc] initWithImage:cgImage];
            rect = cgImageView.frame;
            rect.size.height = self.view.bounds.size.height;
            cgImageView.frame = rect;
            [bgImageView addSubview:cgImageView];
    
            // fg
            UIImage *fgImage = [UIImage imageNamed:@"520_userguid_fg"];
            UIImageView *fgImageView = [[UIImageView alloc] initWithImage:fgImage];
            rect = cgImageView.frame;
            rect.size.height = self.view.bounds.size.height;
            fgImageView.frame = rect;
            [bgImageView addSubview:fgImageView];
    
            // cloud
            UIImage *cloudImage = [UIImage imageNamed:@"520_userguid_cloud"];
            UIImageView *cloudImageView = [[UIImageView alloc] initWithImage:cloudImage];
            [bgImageView addSubview:cloudImageView];
        }
    
        // 只要一滚动就会调用
        - (void)scrollViewDidScroll:(UIScrollView *)scrollView {
    
            // 获取 scrollView 偏移量
            CGFloat offsetX = scrollView.contentOffset.x;
    
            int intOffsetX = (int)offsetX;
    
            // 切换人物的图片
            NSString *imageName = [NSString stringWithFormat:@"520_userguid_person_taitou_%d", (intOffsetX % 2 + 1)];
            self.personView.image = [UIImage imageNamed:imageName];
    
            // 旋转小太阳
            self.sunView.transform = CGAffineTransformRotate(self.sunView.transform, 5 / 180.0 * M_PI);
        }
    
        @end
  • 效果

时间: 2024-10-26 14:47:34

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