//GameScene.cpp
// Created by Jacedy on 14-8-11.
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//添加一个图片精灵
sprite1 = Sprite::create( "Icon.png" );
sprite1->setPosition(Vec2(size.width/2, size.height/2));
this ->addChild(sprite1);
sprite2 = Sprite::create( "Icon.png" );
sprite2->setPosition(Vec2(size.width*0.4, size.height/2));
this ->addChild(sprite2);
label = Label::createWithSystemFont( "No collision" , "Marker Felt" , 50);
label->setPosition(Vec2(size.width/2, size.height*0.7));
this ->addChild(label);
//创建监听事件对象
auto listener = EventListenerTouchOneByOne::create();
//定义监听事件的回调函数
listener->onTouchBegan = CC_CALLBACK_2(GameScene::onTouchBegan, this );
listener->onTouchMoved = CC_CALLBACK_2(GameScene::onTouchMoved, this );
//在事件分发器中注册
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this );
return true ;
}
bool GameScene::onTouchBegan(Touch *touch, Event *unused_event)
{
//获取触屏位置
Point pos = touch->getLocation();
sprite2->setPosition(pos);
log ( "TouchBegan" );
return true ;
}
void GameScene::onTouchMoved(Touch *touch, Event *unused_event)
{
Point pos = touch->getLocation();
sprite2->setPosition(pos);
//判断两个精灵是否相交
if (sprite2->getBoundingBox().intersectsRect(sprite1->getBoundingBox())) //3.0改变处
label->setString( "Collision!" );
else
label->setString( "No collision" );
log ( "TouchMoved" );
}
|