下面为控件的实现历程:
此控件高效,直接使用ondraw绘制,先亮照:
由于Android自身的星星评分控件样式可以改,但是他的大小不好调整的缺点,只能用small normal这样的style调整,自定义不强,因此击发了我自定义星星控件的欲望。
星星评分控件的设计,大体规划为:
需要两张图片,一颗亮星星,一颗空星星;(当然图片不一定是星星,其他图片也可以,现在实验就用星星就好了)星星数量,间距可以自定义,星星的最小步进为0.1,在用户使用的时候与Android自带的方法一样。
星星控件大体分为两层,第一层空星星,第二层亮星星,第一层固定,第二层动态绘制,这样就可以实现评分。
在画星星的时候,由于在xml得出回来的对象是drawable,不必再转换为bitmap绘制,故直接绘制drawable,并且提升效率。
绘制drawable需要两个方法就够了
1、设置绘制到那里:
setBounds(int left ,int top , int right ,int bottom);
2、绘制:
draw(Canvas canvas);
经过一个for循环,五颗空星星就出来了,哈哈
for (int i = 0;i < starCount;i++) { starEmptyDrawable.setBounds(starSize * i, 0, starSize * (i + 1), starSize); starEmptyDrawable.draw(canvas); }
for (int i = 0;i < starCount;i++) { starEmptyDrawable.setBounds(starSize * i, 0, starSize * (i + 1), starSize); starEmptyDrawable.draw(canvas); } for (int i = 0;i < starCount -1;i++) { starFillDrawable.setBounds(starSize * i, 0, starSize * (i + 1), starSize); starFillDrawable.draw(canvas); }
上面几行代码成功强行装成了一个评了4分的
现在,显示几颗几颗的星星无压力,但是我们目标是需要步进为0.1的星星。
But
经过一系列的实验,发现Drawable对象没有能指定绘制需要的部分,也就是不能绘制半颗星星(反正找不到,找到可以评论告诉我),然后就采用了折中的方法,把Drawable对象变为Bitmap这样就好办了,再利用BitmapShader,想绘制多少就绘制多上(就是实现0.1步进),下面为1/3颗的效果:
转换方法:
private Bitmap drawableToBitmap(Drawable drawable) { if (drawable == null)return null; Bitmap bitmap = Bitmap.createBitmap(starSize, starSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, starSize, starSize); drawable.draw(canvas); return bitmap; }
把Bitmap转换为画笔绘制:
paint = new Paint(); paint.setAntiAlias(true); paint.setShader(new BitmapShader(starFillBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
在ondraw()方法绘制(三分之一个)
canvas.drawRect(0,0,starSize/3,starSize,paint);
原理就是这样,剩下就是逻辑问题了,以下为星星控件代码:
package com.dming.starbar; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.MotionEvent; import android.view.View; /** * Created by DMing on 2016/7/18. * */ public class StarBar extends View{ private int starDistance = 0; //星星间距 private int starCount = 5; //星星个数 private int starSize; //星星高度大小,星星一般正方形,宽度等于高度 private float starMark = 0.0F; //评分星星 private Bitmap starFillBitmap; //亮星星 private Drawable starEmptyDrawable; //暗星星 private OnStarChangeListener onStarChangeListener;//监听星星变化接口 private Paint paint; //绘制星星画笔 private boolean integerMark = false; public StarBar(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } public StarBar(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs); } /** * 初始化UI组件 * * @param context * @param attrs */ private void init(Context context, AttributeSet attrs){ setClickable(true); TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.RatingBar); this.starDistance = (int) mTypedArray.getDimension(R.styleable.RatingBar_starDistance, 0); this.starSize = (int) mTypedArray.getDimension(R.styleable.RatingBar_starSize, 20); this.starCount = mTypedArray.getInteger(R.styleable.RatingBar_starCount, 5); this.starEmptyDrawable = mTypedArray.getDrawable(R.styleable.RatingBar_starEmpty); this.starFillBitmap = drawableToBitmap(mTypedArray.getDrawable(R.styleable.RatingBar_starFill)); mTypedArray.recycle(); paint = new Paint(); paint.setAntiAlias(true); paint.setShader(new BitmapShader(starFillBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP)); } /** * 设置是否需要整数评分 * @param integerMark */ public void setIntegerMark(boolean integerMark){ this.integerMark = integerMark; } /** * 设置显示的星星的分数 * * @param mark */ public void setStarMark(float mark){ if (integerMark) { starMark = (int)Math.ceil(mark); }else { starMark = Math.round(mark * 10) * 1.0f / 10; } if (this.onStarChangeListener != null) { this.onStarChangeListener.onStarChange(starMark); //调用监听接口 } invalidate(); } /** * 获取显示星星的数目 * * @return starMark */ public float getStarMark(){ return starMark; } /** * 定义星星点击的监听接口 */ public interface OnStarChangeListener { void onStarChange(float mark); } /** * 设置监听 * @param onStarChangeListener */ public void setOnStarChangeListener(OnStarChangeListener onStarChangeListener){ this.onStarChangeListener = onStarChangeListener; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); setMeasuredDimension(starSize * starCount + starDistance * (starCount - 1), starSize); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (starFillBitmap == null || starEmptyDrawable == null) { return; } for (int i = 0;i < starCount;i++) { starEmptyDrawable.setBounds((starDistance + starSize) * i, 0, (starDistance + starSize) * i + starSize, starSize); starEmptyDrawable.draw(canvas); } if (starMark > 1) { canvas.drawRect(0, 0, starSize, starSize, paint); if(starMark-(int)(starMark) == 0) { for (int i = 1; i < starMark; i++) { canvas.translate(starDistance + starSize, 0); canvas.drawRect(0, 0, starSize, starSize, paint); } }else { for (int i = 1; i < starMark - 1; i++) { canvas.translate(starDistance + starSize, 0); canvas.drawRect(0, 0, starSize, starSize, paint); } canvas.translate(starDistance + starSize, 0); canvas.drawRect(0, 0, starSize * (Math.round((starMark - (int) (starMark))*10)*1.0f/10), starSize, paint); } }else { canvas.drawRect(0, 0, starSize * starMark, starSize, paint); } } @Override public boolean onTouchEvent(MotionEvent event) { int x = (int) event.getX(); if (x < 0) x = 0; if (x > getMeasuredWidth()) x = getMeasuredWidth(); switch(event.getAction()){ case MotionEvent.ACTION_DOWN: { setStarMark(x*1.0f / (getMeasuredWidth()*1.0f/starCount)); break; } case MotionEvent.ACTION_MOVE: { setStarMark(x*1.0f / (getMeasuredWidth()*1.0f/starCount)); break; } case MotionEvent.ACTION_UP: { break; } } invalidate(); return super.onTouchEvent(event); } /** * drawable转bitmap * * @param drawable * @return */ private Bitmap drawableToBitmap(Drawable drawable) { if (drawable == null)return null; Bitmap bitmap = Bitmap.createBitmap(starSize, starSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); drawable.setBounds(0, 0, starSize, starSize); drawable.draw(canvas); return bitmap; } }
attrs的文件:
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="RatingBar"> <!--星星间距--> <attr format="dimension" name="starDistance"/> <!--星星大小--> <attr format="dimension" name="starSize"/> <!--星星个数--> <attr format="integer" name="starCount"/> <!--星星空图--> <attr format="reference" name="starEmpty"/> <!--星星满图--> <attr format="reference" name="starFill"/> </declare-styleable> </resources>
XML的使用方式:
<com.dming.starbar.StarBar android:id="@+id/starBar" android:layout_below="@+id/display" android:layout_width="wrap_content" android:layout_height="wrap_content" ratingbar:starEmpty="@drawable/star_empty" ratingbar:starFill="@drawable/star_full" ratingbar:starDistance="5dp" ratingbar:starCount="8" ratingbar:starSize="30dp"/>
<重点>工程源码:http://xiazai.jb51.net/201701/yuanma/AndroidStarBar(jb51.net).rar
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。