Delphi中用多媒体库Bass.dll播放mp3 [12]

本例效果图:

代码文件:

unit Unit1;
interface
uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls, ExtCtrls, ComCtrls;
type
  TForm1 = class(TForm)
   OpenDialog1: TOpenDialog;
   Timer1: TTimer;
   PaintBox1: TPaintBox;
   Button1: TButton;
   Button2: TButton;
   Button3: TButton;
   procedure FormCreate(Sender: TObject);
   procedure Button1Click(Sender: TObject);
   procedure Button2Click(Sender: TObject);
   procedure Button3Click(Sender: TObject);
   procedure FormDestroy(Sender: TObject);
   procedure PaintBox1Paint(Sender: TObject);
   procedure Timer1Timer(Sender: TObject);
  end;
var
  Form1: TForm1;
implementation
{$R *.dfm}
uses Bass;
var
  hs: HSTREAM; {流句柄}
  FFTData: array[0..512] of Single;
  bit: TBitmap;
  FFTPeacks : array [0..128] of Integer;
  FFTFallOff : array [0..128] of Integer;
procedure TForm1.FormCreate(Sender: TObject);
begin
  Timer1.Enabled := False;
  Timer1.Interval := 30;
  bit := TBitmap.Create;
  PaintBox1.Align := alTop;
  if HiWord(BASS_GetVersion) <> BASSVERSION then
   MessageBox(0, '"Bass.dll" 文件版本不合适! ', nil, MB_ICONERROR);
  if not BASS_Init(-1, 44100, 0, 0, nil) then ShowMessage('初始化错误');
end;
{打开}
procedure TForm1.Button1Click(Sender: TObject);
var
  Mp3Path: AnsiString;
begin
  BASS_StreamFree(hs);
  OpenDialog1.Filter := 'Mp3 文件(*.mp3)|*.mp3|Wav 文件(*.wav)|*wav';
  if OpenDialog1.Execute then
   Mp3Path := AnsiString(OpenDialog1.FileName);
  hs := BASS_StreamCreateFile(False, PAnsiChar(Mp3Path), 0, 0, 0);
  if hs < BASS_ERROR_ENDED then
   Text := '打开失败'
  else begin
   Text := string(Mp3Path);
   bit.Free;
   bit := TBitmap.Create;
   PaintBox1.Repaint;
  end;
end;
{播放}
procedure TForm1.Button2Click(Sender: TObject);
begin
  Timer1.Enabled := True;
  BASS_ChannelPlay(hs, False);
end;
{暂停}
procedure TForm1.Button3Click(Sender: TObject);
begin
  Timer1.Enabled := False;
  BASS_ChannelPause(hs);
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
  BASS_Free;
  bit.Free;
end;
{刷新}
procedure TForm1.PaintBox1Paint(Sender: TObject);
begin
  PaintBox1.Canvas.StretchDraw(Bounds(0, 0, PaintBox1.Width, PaintBox1.Height), bit);
end;
{绘制 FFT}
procedure TForm1.Timer1Timer(Sender: TObject);
const
  w = 8;
var
  i,di: Integer;
begin
  if BASS_ChannelIsActive(hs) <> BASS_ACTIVE_PLAYING then Exit;
  BASS_ChannelGetData(hs, @FFTData, BASS_DATA_FFT1024);
  bit.Width := PaintBox1.Width;
  bit.Height := PaintBox1.Height;
  bit.Canvas.Brush.Color := clBlack;
  bit.Canvas.FillRect(Rect(0, 0, bit.Width, bit.Height));
  bit.Canvas.Pen.Color := clLime;
  for i := 0 to Length(FFTData) - 1 do
  begin
   di := Trunc(Abs(FFTData[i]) * 500);
   if di > bit.Height then di := bit.Height;
   if di >= FFTPeacks[i] then FFTPeacks[i] := di else FFTPeacks[i] := FFTPeacks[i] - 1;
   if di >= FFTFallOff[i] then FFTFallOff[i] := di else FFTFallOff[i] := FFTFallOff[i] - 3;
   if (bit.Height - FFTPeacks[i]) > bit.Height then FFTPeacks[i] := 0;
   if (bit.Height - FFTFallOff[i]) > bit.Height then FFTFallOff[i] := 0;
//  bit.Canvas.MoveTo(i, bit.Height);
//  bit.Canvas.LineTo(i, bit.Height - FFTFallOff[i]);
//  bit.Canvas.Pixels[i, bit.Height - FFTPeacks[i]] := bit.Canvas.Pen.Color;
   bit.Canvas.Pen.Color := bit.Canvas.Pen.Color;
   bit.Canvas.MoveTo(i * (w + 1), bit.Height - FFTPeacks[i]);
   bit.Canvas.LineTo(i * (w + 1) + w, bit.Height - FFTPeacks[i]);
   bit.Canvas.Pen.Color := bit.Canvas.Pen.Color;
   bit.Canvas.Brush.Color := bit.Canvas.Pen.Color;
   bit.Canvas.Rectangle(i * (w + 1), bit.Height - FFTFallOff[i], i * (w + 1) + w, bit.Height);
  end;
  BitBlt(PaintBox1.Canvas.Handle, 0, 0, PaintBox1.Width, PaintBox1.Height, bit.Canvas.Handle, 0, 0, SRCCOPY);
end;
end.

时间: 2024-08-04 08:59:42

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