问题描述
- 为什么监控画面锁屏后解锁获取不到资源出错,求解?
-
下列是D3D绘制图像的函数代码,没有锁屏之前监控画面好好的,锁屏之后再解锁就获取不到监控画面了,锁屏会对程序有影响吗?求指点迷津。void ComponentBase::Draw(BYTE* data)
{
D3DLOCKED_RECT d3dRect;
g_pTexture->LockRect( 0, &d3dRect, 0, 0 );// 锁住纹理
// 填充数据
BYTE *pDst = (BYTE *)d3dRect.pBits;
//int pitch = d3dRect.Pitch >> 2;
int pitch = width;for (int i=0; i<height; ++i) { for (int j=0; j<width; ++j) { pDst[(height - i - 1) * pitch * 4 + j * 4] = data[i * pitch * 3 + j * 3]; pDst[(height - i - 1) * pitch * 4 + j * 4 + 1] = data[i * pitch * 3 + j * 3 + 1]; pDst[(height - i - 1) * pitch * 4 + j * 4 + 2] = data[i * pitch * 3 + j * 3 + 2]; pDst[(height - i - 1) * pitch * 4 + j * 4 + 3] = 255; } } g_pTexture->UnlockRect (0); RECT rcSource; rcSource.top = 0; rcSource.left = 0; rcSource.bottom = height; rcSource.right = width; D3DXVECTOR3 vCenter( 0.0f, 0.0f, 0.0f ); D3DXVECTOR3 vPosition( 0.0f, 0.0f, 0.0f ); g_pD3DXSprite->Begin( D3DXSPRITE_ALPHABLEND );(D3DXSPRITE_SORT_TEXTURE) { g_pD3DXSprite->Draw( g_pTexture, &rcSource, &vCenter, &vPosition, D3DCOLOR_COLORVALUE(1.0f,1.0f,1.0f,1.0f) ); } g_pD3DXSprite->End();//绘制结束
}`
时间: 2024-08-28 21:49:12