本文实例总结了Java中channel用法。分享给大家供大家参考。具体分析如下:
1.Channel接口的定义:
public interface Channel { public boolean isOpen( ); public void close( ) throws IOException; }
2.Channel的常见类型:
FileChannel, SocketChannel, ServerSocketChannel, and DatagramChannel;
FileChannel通过RandomAccessFile, FileInputStream, FileOutputStream的getChannel()来初始化。
SocketChannel sc = SocketChannel.open(); sc.connect (new InetSocketAddress ("somehost", someport)); ServerSocketChannel ssc = ServerSocketChannel.open( ); ssc.socket().bind (new InetSocketAddress (somelocalport)); DatagramChannel dc = DatagramChannel.open();
3.Scatter/Gather,必须使用ByteBuffer.allocateDirect(100)
public interface ScatteringByteChannel extends ReadableByteChannel { public long read (ByteBuffer [] dsts) throws IOException; public long read (ByteBuffer [] dsts, int offset, int length) throws IOException; } public interface GatheringByteChannel extends WritableByteChannel { public long write(ByteBuffer[] srcs) throws IOException; public long write(ByteBuffer[] srcs, int offset, int length) throws IOException; }
4.file lock是和file相关,而不是channel。可以对进程有效,而不是线程。可以通过内存映射文件(memory-mapped file)来实现线程同步
5.buffer = fileChannel.map (FileChannel.MapMode.READ_ONLY, 100, 200);
6.MappedByteBuffer are direct. load( )将整个文件加载到内存(改方法不能保证完成)。force( )将数据flush到硬盘。
7.未绑定端口的DatagramChannel系统会自动分配端口。DatagramChannel的connect(),将保证只接受指定源地址的数据包。这时候,可以使用普通的read和write方法,包括Scatter/Gather
希望本文所述对大家的java程序设计有所帮助。
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