#pragma once /* //计算代码段运行时间的类 // */ #include <iostream> #ifndef ComputeTime_h #define ComputeTime_h class ComputeTime { private: int Initialized; __int64 Frequency; __int64 BeginTime; public: bool Avaliable(); double End(); bool Begin(); ComputeTime(); virtual ~ComputeTime(); }; #endif #include "stdafx.h" #include "ComputeTime.h" #include <iostream> #include <Windows.h> ComputeTime::ComputeTime() { Initialized=QueryPerformanceFrequency((LARGE_INTEGER *)&Frequency); } ComputeTime::~ComputeTime() { } bool ComputeTime::Begin() { if(!Initialized) return 0; return QueryPerformanceCounter((LARGE_INTEGER *)&BeginTime); } double ComputeTime::End() { if(!Initialized) return 0; __int64 endtime; QueryPerformanceCounter((LARGE_INTEGER *)&endtime); __int64 elapsed = endtime-BeginTime; return ((double)elapsed/(double)Frequency)*1000.0; //单位毫秒 } bool ComputeTime::Avaliable() { return Initialized; }
时间: 2024-10-28 02:29:16