状态模式(state pattern): 允许对象在内部状态改变时改变它的行为, 对象看起来好像修改了它的类.
建立Context类, 包含多个具体状态(concrete state)类的组合, 根据状态的不同调用具体的方法, state.handle(), 包含set\get方法改变状态.
状态接口(state interface), 包含抽象方法handle(), 具体状态类(concrete state)继承(implement)状态类(state), 实现handle()方法;
具体方法:
1. Context类, 组合多个具体状态类(concrete state), 并提供set\get方法, 调用状态的方法(handle), 改变状态.
/** * @time 2014年7月11日 */ package state.pattern; /** * @author C.L.Wang * */ public class GumballMachine { State soldOutState; State noQuarterState; State hasQuarterState; State soldState; State winnerState; State state = soldOutState; int count = 0; /** * */ public GumballMachine(int numberGumballs) { // TODO Auto-generated constructor stub soldOutState = new SoldOutState(this); noQuarterState = new NoQuarterState(this); hasQuarterState = new HasQuarterState(this); soldState = new SoldState(this); winnerState = new WinnerState(this); this.count = numberGumballs; if (numberGumballs > 0) { state = noQuarterState; } } public void insertQuarter() { state.insertQuarter(); } public void ejectQuarter() { state.ejectQuater(); } public void turnCrank() { state.turnCrank(); state.dispense(); } void setState(State state) { this.state = state; } void releaseBall() { System.out.println("A gumball comes rolling out the slot..."); if (count != 0) count --; } int getCount() { return count; } void refill(int count) { this.count = count; state = noQuarterState; } public State getState() { return state; } public State getSoldOutState() { return soldOutState; } public State getNoQuarterState() { return noQuarterState; } public State getHasQuarterState() { return hasQuarterState; } public State getSoldState() { return soldState; } public State getWinnerState() { return winnerState; } public String toString() { StringBuffer result = new StringBuffer(); result.append("\nMighty Gumball, Inc."); result.append("\nJava-enabled Standing Gumball Model #2004\n"); result.append("Inventory: " + count + " gumball"); if (count != 1) { result.append("s"); } result.append("\nMachine is " + state + "\n"); return result.toString(); } }
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State模式
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