该功能实现很简单,就是根据手指坐标位置在画板上画
1.效果图
2.代码实现
[java] view plaincopy
- public class ErinieShow extends RelativeLayout {
- Context context;
- RelativeLayout bg;
- MyView MyView;
- int level;
- public ErinieShow(Context context, int level) {
- super(context);
- this.context = context;
- this.level = level;
- bg = new RelativeLayout(context);
- MyView = new MyView(context);
- bg.addView(MyView);
- addView(bg);
- int[] resolution = PhoneUtil.getResolution(context);
- RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
- resolution[0], PhoneUtil.getFitHeight(context, 125));
- bg.setId(100001);
- bg.setLayoutParams(params);
- MyView.setLayoutParams(params);
- switch (level) {
- case 0:
- bg.setBackgroundResource(R.drawable.rewardlevel0);
- break;
- case 1:
- bg.setBackgroundResource(R.drawable.rewardlevel1);
- break;
- case 2:
- bg.setBackgroundResource(R.drawable.rewardlevel2);
- break;
- default:
- bg.setBackgroundResource(R.drawable.rewardlevel3);
- break;
- }
- MyView.init(Color.parseColor("#d3d3d3"), 30, 10);
- }
- }
[java] view plaincopy
- public class MyView extends TextView {
- private float TOUCH_TOLERANCE; // 填充距离,使线条更自然,柔和,值越小,越柔和。
- private Bitmap mBitmap;
- private Canvas mCanvas;
- private Paint mPaint;
- private Path mPath;
- private float mX, mY;
- private boolean isDraw = false;
- int time=0;
- public MyView(Context context) {
- super(context);
- }
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- if (isDraw) {
- mCanvas.drawPath(mPath, mPaint);
- canvas.drawBitmap(mBitmap, 0, 0, null);
- }
- }
- /**
- * 开启檫除功能
- *
- * @param bgColor
- * 覆盖的背景颜色
- * @param paintStrokeWidth
- * 触点(橡皮)宽度
- * @param touchTolerance
- * 填充距离,值越小,越柔和。
- */
- public void init(final int bgColor, final int paintStrokeWidth,
- float touchTolerance) {
- TOUCH_TOLERANCE = touchTolerance;
- // 设置画笔
- mPaint = new Paint();
- // mPaint.setAlpha(0);
- // 画笔划过的痕迹就变成透明色了
- mPaint.setColor(Color.BLACK); // 此处不能为透明色
- mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OUT));
- // 或者
- // mPaint.setAlpha(0);
- // mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
- mPaint.setAntiAlias(true);
- mPaint.setDither(true);
- mPaint.setStyle(Paint.Style.STROKE);
- mPaint.setStrokeJoin(Paint.Join.ROUND); // 前圆角
- mPaint.setStrokeCap(Paint.Cap.ROUND); // 后圆角
- mPaint.setStrokeWidth(paintStrokeWidth); // 笔宽
- // 痕迹
- mPath = new Path();
- // 覆盖
- LayoutParams layoutParams = getLayoutParams();
- int height = layoutParams.height;
- int width;
- if (getLayoutParams().width == LayoutParams.MATCH_PARENT) {
- width = 700;
- } else {
- width = layoutParams.width;
- }
- mBitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888);
- mCanvas = new Canvas(mBitmap);
- mCanvas.drawColor(bgColor);
- isDraw = true;
- }
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- if (!isDraw) {
- return true;
- }
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN: // 触点按下
- // touchDown(event.getRawX(),event.getRawY());
- touchDown(event.getX(), event.getY());
- invalidate();
- break;
- case MotionEvent.ACTION_MOVE: // 触点移动
- touchMove(event.getX(), event.getY());
- invalidate();
- break;
- case MotionEvent.ACTION_UP: // 触点弹起
- touchUp(event.getX(), event.getY());
- invalidate();
- break;
- default:
- break;
- }
- return true;
- }
- private void touchDown(float x, float y) {
- mPath.reset();
- mPath.moveTo(x, y);
- mX = x;
- mY = y;
- }
- private void touchMove(float x, float y) {
- float dx = Math.abs(x - mX);
- float dy = Math.abs(y - mY);
- if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
- mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
- mX = x;
- mY = y;
- }
- }
- private void touchUp(float x, float y) {
- mPath.lineTo(x, y);
- mCanvas.drawPath(mPath, mPaint);
- mPath.reset();
- }
- }
源码下载http://download.csdn.net/detail/strawberry2013/7682865
时间: 2024-11-01 09:05:10